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Dying Light mods are actually encouraged; takedown notices were a mistake

Dying Light‘s erratic launch continues with developer Techland saying their mod-disabling patch was a mistake.

“With the recent patch (1.2.1) on Steam we blocked cheating to make sure the game’s PvP system (Be The Zombie) would not be abused. This, however, had the side-effect of hindering mod-makers from making changes to the game,” Techland said on the game’s Steam page.

“Creating obstacles for modders has never been our intention, and we are sorry for the inconvenience. We are now working on a quick patch that will re-enable common tweaks while stopping cheating in the game’s multiplayer mode.

“At Techland, we have always supported the mod community, and loved seeing how our own game can be changed by the players. A big part of the original Dead Island’s success was the passion and creativity of mod-makers from our community. We want the same for Dying Light. For quite some time, we have been working, and still are, on giving modders all the power we can. We will keep you updated!”

Moreover, it’s been suggested that Dying Light mod takedowns were issued by a third-party and not publisher Warner Bros., Techland or the Electronic Software Association (ESA).

“ESA was notified this morning that potentially erroneous DMCA notices had been transmitted by one of its vendors,” the ESA said to Ars Technica. “Upon further review, it was determined that the notices should not have been sent and retractions were issued immediately. We regret any inconvenience and have taken steps to avoid similar situations in the future.”

Have you played Dying Light yet?


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Steve Wright

Steve's the owner of this very site and an active games journalist nearing twenty (TWENTY!?!) years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.