Destiny 2 Iron Banner returns this week


With changes to competitive Crucible matchmaking coming too.

Destiny 2 Iron Banner returns this week alongside a change to competitive Crucible matchmaking, Bungie has confirmed.

Iron Banner kicks off later this week, and Guardians can enjoy a Valor bonus that runs at the same time (until 23 January). Moreover, competitive matchmaking will be more closely tied to a player’s Glory rank, Bungie said.

With that change, Bungie advised that Guardians be patient; matchmaking will take longer to queue up a game in order to “ensure a good Glory rank match before opening up the search criteria.”

Patch notes for the game’s January Sandbox Update are below.

Destiny 2 January 2019 Sandbox Update


  • Gunslinger
    • Golden Gun
      • Six-Shooter kills return a bullet
      • Practice Makes Perfect Super regen increased
    • Blade Barrage
      • The damage is now heavily weighted on the delayed explosion instead of the knife impact
      • Now deals self-damage if the knives explode too close
      • Fixed a bug where the knives would track allies
      • Notes: This Golden Gun change brings increased uptime with your Super. For the Way of the Outlaw, this means a skill-based mechanic to extend it. For Way of the Sharpshooter, it’s the ability to earn your Super more quickly.
  • Nightstalker
    • Moebius Quiver
      • Entire damage bonus is applied on the first hit instead of stacking and multiplying
      • Increased tether radius and lifetime
      • Made it easier to fire successive tethers
    • Spectral Blades
      • Damage resistance in stealth decreased
      • Duration of Super while invisible slightly decreased
      • Notes: This is step one for Shadowshot, and we intend to keep improving the way it works. For this pass, we focused on Moebius Quiver quality of life.
  • Arcstrider
    • Super damage is now more heavily weighted toward the heavy palm strike attack
    • No attack damage was reduced, but much of the added damage for this Super went into the heavy attack
    • Lethal Current bonus damage increased


  • Sunbreaker
    • Sunspots
      • Doubled the damage of the burn on enemies
    • Sun Warrior
      • Buff length increased from 3 seconds to 5 seconds
      • Now increases ALL outgoing damage
    • Burning Maul
      • Slam radius increased
      • Slam fire tornado improved homing
  • Sentinel
    • Super damage is more heavily weighted on the heavy shield charge attack.
    • No attack damage was reduced, but much of the added damage for this Super went into the heavy attack
  • Striker
    • Terminal Velocity
      • There are now three tiers of hang time
      • The amount of hang time for each tier has been reworked
      • Each tier of hang time now causes four damaging shocks instead of three
      • The damage for the hang time bonuses has been increased significantly
    • Trample
      • The light shoulder attack Super cost has been reduced by ~85%
      • Trample can now trigger every 0.5 seconds, up from every 1 second


  • Dawnblade
    • Super duration increased
  • Voidwalker
    • Cataclysm
      • Increased detonation radius
      • Cluster damage increased
      • Improved cluster bomb homing to make it more consistent against single targets
      • Cluster bombs no longer detonate one another
    • Vortex
      • Linger damage increased significantly
    • Nova Warp
      • Slower movement while charging
      • Charging costs more energy and overall duration is reduced
      • Damage resistance reduced very slightly
      • PvP damage reduction
        • Charged detonation will no longer be able to one shot another player in their Super, provided it has damage resistance
        • Notes: The Nova Warp changes above are all small, but we think together they will help bring it down into a good place—a place similar to the Supers that we’re raising up.
  • Stormcaller
    • Stormtrance
      • Increased number of targets for chain lightning by 1

Destiny 2 is available now on Windows PC, Xbox One and PS4.