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Copyright meant Assassin’s Creed: Unity’s couldn’t replicate Paris’ Notre Dame

Assassin’s Creed: Unity Senior Level Artist Caroline Miousse confirmed that Paris’ Notre Dame cathedral couldn’t be replicated exactly in-game due to copyright issues.

“There are certain things we were actually unable to directly re-create due to copyright issues,” she said via the Ubiblog.

“For example, when I look at the organ in Notre Dame, I think it’s a masterpiece. It’s just so huge and beautiful – and copyrighted. We couldn’t reproduce it exactly, but we could still try to nail the feeling you get when you see it. We kept it very similar in general appearance, and it’s only when you get close to it and really analyze it that you realize it’s not the same exact organ you would see in Notre Dame today.”

Miousse said certain elements were also jazzed up because of the situation.

“It was made with wood and, honestly, it wasn’t very sexy. I don’t think the fans would have had as much fun with it.

“Notre Dame is kind of a key point of the Paris skyline. You see it and can recognize it immediately, and part of that is due to the massive spire. The two towers are recognizable too, but the spire is the tallest point of Notre Dame, and we didn’t want players to miss out on the opportunity to climb it and see Paris from the very top,” she said.

Assassin’s Creed: Unity Is available on Windows PC, PS4 and Xbox One from 13 November. Expect our review soon.


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Steve Wright

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