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Journey to the Savage Planet Teratomo boss guide

Journey to the Savage Planet is out now and this final boss guide is all about the biggest bad of them all: Teratomo.

Boss guides: Cragclaw | Floopsnoot Matriarch | Teratomo

You’ll encounter Teratomo as a part of the game’s main story; beating him will earn you the Teratomo Defeated and Teratomo? Teratomo! Achievements or Trophies.

As with other bosses, Teratomo has three phases of health — as you’ll probably be guessing by this point, your objective is to shoot all the glowing orbs on and around the behemoth’s body; if you’ve got Bomegranates, lob them at the boss for easy orb kills; you can replenish those — and your health — from the the back platforms. Each time you delete a portion of the health bar, stop attacking and gather resources; attacking will kick off Teratomo’s next phase.

Our strategy meant we stuck to the back platforms for most damage phases, jumping off them during instances where Teratomo would throw lava onto them. We generally avoided the middle platforms for the most part, only using them to escape said lava.

Keep concentrating on damaging Teratomo and eliminating the little enemies he spawns and you’ll be through in no time.

Journey to the Savage Planet is available now on Windows PC, Xbox One and PS4; we reviewed the game here and spoke with Aussie Alex Hutchinson about it here.


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Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

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