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4K, 60 frames-per-second capture is great, but how will Aussies actually cope with it?

It’s decidedly in the category of #firstworldproblems, but 4K video capture and editing is going to make life difficult for a majority of Australians.

Forza Motorsport 7 is breathtaking on the Xbox One X. It’s smooth as silk in 4K resolution and 60 frames-per-second. And, as we learned today, 4K, 60 frames-per-second capture is achievable through the Xbox One X’s native GameDVR mode.

The capture’s achievable, but just how are Aussies going to upload 4K content using ADSL 2+? Extremely slowly, that’s how.

At the Microsoft Showcase, journalists were given the chance to capture Forza 7 gameplay using an external capture device, a super-sleek Atomos unit. It provided the same quality video: 4K, 60 frames-per-second and with HDR enabled. My measly 16-minute playthrough clocked in at a whopping 74.1GB.

That’s a lot.

My first-gen Surface Book couldn’t even play the 4K video, instead resorting to a couple frames here and there. Editing was near impossible, if not for a lack of codecs, then for the sheer processing power needed to cut, clip and render. I had to resort to putting the video through Handbreak overnight to get it to a 1080p source, defeating the purpose of capturing in 4K. The video still had to be uploaded to YouTube overnight because it took my internet connection a great deal of time at around .5 Mbps.

4K’s great, y’all, but Aussies are going got struggle to do anything but play in real time with it.

Again, hardly a life-threatening problem, but a problem nonetheless.

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About the author

Steve Wright

Steve's the owner of this very site and an active games journalist for close to fifteen years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.