In-depth

Fallout 76 Locked and Loaded update brings huge, community-led changes

And Bethesda ANZ's very own LoneVaultWanderer is here to walk you through it all.

A new video has detailed changes coming with the Fallout 76 Locked and Loaded update, and most (if not all) of them are a direct result of community requests.

The video below, narrated by Aussie Community Manager Jonny ‘LoneVaultWanderer’ Roses, takes you through all of the changes coming on 27 April.

The first major set of changes revolve around Fallout‘s iconic S.P.E.C.I.A.L. system, with a new punchcard station allowing players the opportunity to modify and even completely reset their characters’ points and Perk Cards.

Access to the new punchcard stations are available from Level 25 onward, and the stations themselves can either be found across Appalachia or via a new, free blueprint that can be constructed and placed within your own C.A.M.P.

Additionally, players can create and save S.P.E.C.I.A.L. loadouts to cater to different situations. You could spec out a radiation-lovin’ creature of the night or set aside a build that buffs fellow team members when heading out into West Virginia with a crew.

Massive changes are heading to the C.A.M.P. system as well, with players now able to save and toggle between different bases. You’ll be able to add a second C.A.M.P. to your arsenal, kitting it out as you see fit, and then toggling one of your two bases as your active one.

If you’ve thrown yourself into Fallout 76‘s endgame, you’ll be pleased to learn that the update links all of the vending machines that you own, meaning that items in one machine are accessible in all others. The update will likely clear out some space in your C.A.M.P. — or make that C.A.M.P.s now — as one machine can now hold the maximum amount of items you can sell at one time.

While vending machines are now linked in this manner, display cases are not, meaning you can proudly put any object you’d like on display in a very set position inside one of your two bases. Vending machines and display cases will also be able to be placed within your personal Shelters.

If you’re the crafting type — and who isn’t, a wanderer has to survive — your crafting tables will now offer up sliders, meaning you can create items in bulk. I’ll take 700 Stimpacks, thanks.

The last big change to the C.A.M.P. system now means that players can choose to hide their base’s location from others by toggling its map icon on or off (or changing it to a different altogether). The move means other players won’t be able to fast travel to your own slice of Appalachia, and we assume will have to embrace the good ol’ habit of exploring to come across your site.

Daily Ops are being expanded with a new decryption event that tasks you to chase down three waves of enemies with three code carriers within each. It also features a new mutation called Savage Strike, in which enemies will ignore your armor buffs and, therefore, deal some heavy damage. Additional, randomised mutations will also be added to all Daily Ops, including Toxic Blood (enemies leave a nasty, toxic surprise when felled), Group Regeneration (enemies have an AoE that heals one another when clustered together) and Swift Footed (enemies have increased movement speed).

A greater variety of enemy types has been included all Daily Ops, so goodbye Super Mutants (well, maybe) and hello Mole Miners, Mothman Cultists and Scorched. New rewards have also been added to Daily Ops, with previous Rare rewards moved into the game’s uncommon drops list, meaning you’ll have a greater chance to obtain the newer items.

If you’re the type of Fallout 76 player who likes playing with others, the game’s World Activity menu has been tweaked and allows for you to see Daily Ops, Events and now Player Vendors (when they’ve toggled their C.A.M.P. icons to public, that is) alongside active nuke zones. You need all the players you can get against a Scorchbeast Queen, am I right?

If you’re playing on console, aiming has been buffed, adding snap assist and stay-on-target functionality when aiming down sights alongside melee hit detection improvements.

Finally, Fallout 76 Locked and Loaded brings with it Season 4, offering up new rewards including skins, C.A.M.P. objects, photo mode poses and more.

The craziest bit about all of this? The update is free to all Fallout 76 players… and if you haven’t jumped in yet, Fallout 76 itself is essentially free to everyone on Windows PC, Xbox One or Xbox Series S & X with an Xbox Game Pass or Xbox Game Pass Ultimate subscription. As we’ve recently detailed, the current title is a breath of fresh air compared to its initial launch.

Fallout 76 is currently available on Windows PC, Xbox One, Xbox Series S & X, PS4 and PS5. The Fallout 76 Locked and Loaded update heads to all platforms from 27 April. For Bethesda’s take on the update, head here.

This post was sponsored by Bethesda Australia.



This article may contain affiliate links, meaning we could earn a small commission if you click-through and make a purchase. Stevivor is an independent outlet and our journalism is in no way influenced by any advertiser or commercial initiative.

About the author

Steve Wright

Steve's the owner of this very site and an active games journalist for the past ten years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.

About the author

Sponsored Post

We may post articles done in collaboration with an external author/entity. Said posts are the opinions of the author/entity and do not necessarily reflect the opinions of Stevivor or its staff. Said posts should be considered advertorials, in that content appears as a result of a monetary transaction between a third-party and Stevivor or its advertising agency. Wherever possible, we will identify the third-party.

No posts done in collaboration with external authors/entities will ever influence editorial decisions in any way.

Read our 'Affiliate linking & posts via collaboration/sponsorship policy', here: http://stevivor.com/site-info/affiliate-linking-posts-via-collaboration-policy/

Add Comment

Click here to post a comment