When it comes to Square Enix and Final Fantasy this generation, I’ve worn my heart on my sleeve. While previous Final Fantasy games demonstrated the power of marrying addictive gameplay with engaging narratives, the gameplay in this gen has been a bit subpar. The narratives? Nonsensical. While the practically on-the-rails Final Fantasy XIII left a bad taste in gamers’ mouths, the original Final Fantasy XIV was the straw that broke the reputation’s back. Square Enix singled it out for having “greatly damaged” the brand. Square Enix sought to fix it, which in itself was cause for concern – the last time they tried to fix an underwhelming game, we got Final Fantasy XIII-2, which introduced a new host of problems that were explained away as being “what fans wanted”.

Watching the conference room doors, I can feel the weight of every accumulated moment: dreaming up a plot for Mario Kart 64, powering through Ocarina of Time for the next cut-scene, sinking completely into Final Fantasy X’s richly drawn world…

Earlier this week, we were invited to preview Ubisoft Montréal’s latest role-playing game Child of Light on the PlayStation 4. You control Aurora, who wakes to find herself in the mythical world of Lemuria, which has had its sun, moon and stars stolen by the Black Queen. You must retrieve them and find your way home.

What’s there to say about a game that was released to consoles in late 2012, re-tweaked for PS Vita in early 2013… and now back on consoles with said Vita improvements added in? Turns out, not too much. Dead or

We follow one Final–Fantasy-fanboy-slash-MMORPG-newbie as he overcomes server issues to explore the wide, wide world of Eorzea. This week, he’s beating up inebriated monsters for fun. If there’s one thing that Final Fantasy XIV: A Realm Reborn has proven to me,

Final Fantasy XIV: A Realm Reborn has been open to the public for three days, so a full-blown review at this stage would be a little premature. Instead, we’ll be following one Final–Fantasy-fanboy-slash-MMORPG-newbie as he learns the ropes and explores

It’s been eight years since the release of Kingdom Hearts II. An entire generation has come and (almost) gone without another incarnation of the series appearing on home consoles. At E3 2013, Kingdom Hearts III finally became more than a

It’s here: your first look at Grand Theft Auto V gameplay, and it’s every bit as glorious as we expected. The trailer reintroduces our three protagonists, Michael, Franklin and Trevor, before touching on a host of gameplay possibilities and minigames: car customization,

I’m losing faith in Final Fantasy. I have to admit, my history with the series isn’t as long as others’ — I grew up in a Nintendo 64 household. While I still vividly remember sitting cross-legged in my cousin’s living

Ratchet and Clank are back. To celebrate their franchise’s 10th anniversary, Insomniac has released a budget spinoff title that takes the series’ third-person platforming gameplay and applies it to a tower defence title. If that doesn’t sound like a fitting

For the most part, Dead or Alive 5 is the same Dead or Alive game you’ve played three times before. That’s not a bad thing, there’s something overwhelmingly addictive and fluid about the fighting mechanics. The formula has been tweaked

With the local release of PlayStation All-Stars: Battle Royale a little over one month away, we caught up with game director Omar Kendall in Sydney last week to talk about character design, fan service, and yeah, the big Super Smash

With Dead or Alive 5’s release just one week away, we caught up with director Yosuke Hayashi to discuss the game, the lasting impact of Tomonobu Itagaki’s departure from Team Ninja and yes, the god-awful movie. The fighting-game franchise’s first

It might seem surprising, but of all the launch games for the PlayStation Vita, the one I was most certain would not disappoint was its most ambitious: Uncharted: Golden Abyss. While Sony fans on the Internet had a collective freak-out

Considering the portable PlayStation brand is all about bringing big, console game experiences to handheld devices, it’s kind of funny to see that one of its lasting achievements is birthing a puzzle videogame based on light and sound patterns. No

The PlayStation Vita’s big claim to fame is that it’s a handheld PlayStation 3. It’s a pretty big claim, and what better way to test it than with Rayman Origins, a port of one of the best PlayStation 3 releases