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Devil May Cry 5 Special Edition Preview: Spoilt for next-gen visual choice

Devil May Cry 5 Special Edition is set to launch on the Xbox Series S & X and PS5 next-week, and ahead of this, Stevivor’s been able to get some hands-on with the title.

Playing on PS5, we first noted that the game’s high framerate prioritisation mode is only available for screens that support 120 frames-per-second (FPS); if you don’t meet that criteria, it’s simply not an option to select. Instead, a player can choose to toggle ray-tracing on and off, changing resolution accordingly:

  • Ray-tracing off: 4K, up to 60FPS, ray-tracing disabled
  • Ray-tracing on (graphics): 4K, up to 30FPS, ray-tracing enabled
  • Ray-tracing on (performance): 1080p, up to 60FPS, ray-tracing enabled

We’d assume the same is true for Xbox Series X, though remember that Xbox Series S doesn’t have access to ray-tracing at all. Moreover, ray-tracing cannot be turned on for Legendary Dark Knight difficulty or using Turbo Mode. Graphics settings cannot be changed mid-mission, but can be when you back out to the main menu or between missions.

In the videos below, we’ve shown off three different visual modes for you to review. If you ask us, the ray-tracing graphics mode is the way to go, with things looking colourful and vibrant yet still running at a good clip. In other modes, things generally look washed out.

In terms of the rest, we gave Vergil a go but his movesets will take a lot of learning. Otherwise, Special Edition is still Devil May Cry 5, and we reviewed that here.

Devil May Cry 5 is available now on Xbox One and PS4 and Devil May Cry 5 Special Edition heads to Xbox Series X and PS5 at their respective launches, 10 and 12 November. We reviewed the current-gen game here.


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About the author

Steve Wright

Steve's the owner of this very site and an active games journalist nearing twenty (TWENTY!?!) years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.