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Xbox’s Lobb: How the Xbox One’s 10% GPU increase works without Kinect

Wondering — like us — how the Xbox One will free up 10% GPU without Kinect, but will still support some Kinect functionality? Microsoft Studios Creative Director Ken Lobb cleared it up in a chat with Eurogamer.

“Lots of people ask, ‘so, you’re taking back the GPU reserve for Kinect. Well, does that mean I can’t say, ‘Xbox, record that?’ No. You can always say that,” Lobb said.

Lobb confirmed that just because developers like Bungie won’t be using the Kinect for titles like Destiny, the Kinect will still have basic functionality.

“So if someone says, ‘Xbox record that,’ it will work on 100 per cent of the games, if you have a Kinect,” adding, “it’s not like you have more RAM.”

If a game needs a GPU boost, the Kinect will take a backseat and get more active when it’s needed.

“You have more GPU, so go ahead and use it how you want. It’s more GPU plus more bandwidth to the GPU, so they both matter,” Lobb asserted. “So for some games it might be resolution, it might be frame-rate, or it might be, let’s throw in more enemies.”

What do you think of this Xbox One feature?

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Steve Wright

Steve's the owner of this very site and an active games journalist for the past ten years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.