"As our content comes out over the next year, two years, all of our games, sort of like PC, will play up and down that family of devices," Booty said.
“As our content comes out over the next year, two years, all of our games, sort of like PC, will play up and down that family of devices,” Booty said. “We want to make sure that if someone invests in Xbox between now and [Series X] that they feel that they made a good investment and that we’re committed to them with content.”
Booty also said that Microsoft was being quite selective in terms of which existing pieces of IP would be released during this time.
“Our approach is to pick one or two IP that we’re going to focus on and make sure that they’re there at the launch of the console, taking advantage of all the features. And for us that’s going to be Halo Infinite, which is a big opportunity,” Booty continued.”
“It’s the first time in over 15 years that we’ll have a Halo title launching in sync with a new console. And that team is definitely going to be doing things to take advantage of [Series X].”
The best news from this? Microsoft is ensuring that its customers won’t have to buy multiple copies of the same title if they upgrade their home console, changing the current Xbox Play Anywhere scheme to include Xbox Series X as well.
“Our goal for our first-party games is that your entitlements will be cross-generation and your Achievements will move effectively with your save game because that’s where they stand.” Xbox head Phil Spencer told Stevivor back at London X019.
Even better? If you’re a subscriber to Xbox Game Pass, you won’t even need to buy the games in the first place.
Halo Infinite will launch in the 2020 holiday season alongside the Xbox Series X itself.