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“The world of loading screens is over,” Epic’s Sweeney says of PS5

Epic Games’ Tim Sweeney has sung the praises of the PS5’s storage system, saying it will eliminate loading screens and pop-in geometry.

“Sony’s storage system is absolutely world-class,” Sweeney said in conversation with Geoff Keighley. “Not only the best-in-class on console, but the best on any platform. Better than high-end PC.

“[The PS5] puts a vast amount of flash memory very, very close to the processor. So much that it really fundamentally changes the trade-offs that games can make and stream in. And that’s absolutely critical to this kind of demo,” he continued.

Sweeney continued to elaborate upon the PS5 storage system, saying when coupled with Epic’s new Unreal Engine 5, will open up near-limitless possibilities.

“The world of loading screens is over,” he continued. “The days of geometry popping up as you’re going through game environments are ended.”

The Unreal Engine 5 was showcased today using a playable demo captured on PS5. The console is expected in holiday 2020, while we’ll need to wait for 2021 for the new game engine.


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Steve Wright

Steve's the owner of this very site and an active games journalist nearing twenty (TWENTY!?!) years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.