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Ubisoft Scalar cloud-based game production tool announced

Ubisoft is here to help behind the scenes.

Ubisoft Scalar is a cloud-based game production tool what will offer up “new possibilities for game development and player experience,” according to the publisher.

Scalar uses cloud computing for Ubisoft’s game engines to offload some of the work currently tasked to local processors.

“Spearheaded by Ubisoft Stockholm in collaboration with Ubisoft studios located in Malmö (Ubisoft Massive), Helsinki (Ubisoft Redlynx), Bucharest and Kyiv, the Ubisoft Scalar team looks to establish a new game development framework focused on crafting the ideal game design and experience, rather than working around traditional production constraints,” the company said.

“Built on a microservice architecture, Ubisoft Scalar places each component and system of traditional game engines independently in the cloud (AI, audio, physics), moving from the closed, single-processor systems of today to a distributed model across a potentially unlimited number of machines,” it continued. “Games using this technology can therefore leverage a virtually infinite amount of computing power to push the envelope on all aspects and run anything from vast virtual worlds to extremely deep simulations and environments that were previously unachievable.”

Announced ahead of GDC, you can learn more of Scalar below.

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Steve Wright

Steve's the owner of this very site and an active games journalist for close to fifteen years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.