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Spider-Man used trick to transition between Fisk Tower, Manhattan

Spider-Man used tricky cameras to make Fisk Tower far larger than it should have been, and transitioned a player between it and Manhattan without a noticeable pause.

Insomniac Senior Engine Programmer, Elan Ruskin, took to Twitter to show off the technique, which allowed the developer to make Fisk Tower a gigantic space in which a player could learn the basics of web-swinging and combat.

“The interior space is much larger than the exterior envelope, and too big to hold in memory at the same time as Manhattan,” Ruskin wrote alongside the video. “So we use some careful camerawork to hide the swap!”

As Spider-Man approaches the building, you can see the camera focusing on its exterior while Manhattan itself is unloaded and the larger Fisk Tower is accessed. As Spidey breaks through a window, the larger map is loaded alongside a small area of Manhattan around it. So while there technically are “loading screens” happening, a player doesn’t realise it. Neat, eh?

Elan also shared a video that details how Spidey selfies work. It’s below.

Spider-Man is available on PS4; we reviewed it here.


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Steve Wright

Steve's the owner of this very site and an active games journalist nearing twenty (TWENTY!?!) years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.