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Resident Evil 7 demo: All the endings we’ve uncovered so far

While still not a traditional Resident Evil game, Resident Evil 7‘s demo is more layered than we originally thought. It’s providing mysteries that are quite appealing, we quite readily admit.

As such, we thought we’d lay out the endings we’ve experienced, alongside tips on how to achieve them.

Spoilers obviously lay ahead.

Endings

These are sort of spoiler-free if you want to try them yourself.

  • “Linear” — Find the bolt cutter, find the tape, find the key and then leave the house. Video here.
  • “The first call” — Find the fuse, go up the fuse-driven stairs, answer the phone. Video here.
  • “The second call” — A mix of the first — Follow #1 but don’t try to leave the house. Then do #2 and answer the phone. The phone conversation is different. Video here.
  • “The third call” — “Wake up, run as fast as you can to get the fuse and go upstars, Get up the stairs WITHOUT THE MANNEQUINS TURNING AROUND TO LOOK AT YOU [editor’s note: so keep looking at them], you get a third new message.” (Thanks, Moon Moon!)
  • “Endings five and six?” — According to a YouTuber, a Capcom dev has said there are “four or five extra endings” plus a main one.
Not quite endings, but weird stuff / Puzzles not figured out yet
  • This happens in the VHS portion of the demo — it’s creepy. See her? That same ghost girl appears a couple other times. “You can also find a Ghost girl in 3 different parts when you go back in time with the VHR. To trigger that you need to walk slowly behind the guy when Andre disappears, she appears completely random in one of the three places, The first one is up the stairs, the second is in the doll Room, and the third one is exactly when you go downstairs.” (Thanks, Moon Moon!)
  • That same girl ghost also appears outside.
  • People seem to think the girl ghost appears seven times, and getting her to appear in one run will trigger something. We don’t know what yet.
  • There’s a lockpick near the microwave in the VHS portion of the demo. It unlocks a small drawer in the kitchen that provides an axe in the present-day… though no one can figure out what exactly it does. Video here.
  • The axe can be used to break boxes on the second level of the house, and boxes near the telephone too. The only mannequin that can be destroyed is the one near the phone; the ones on the second level are seemingly invulnerable. Why?
  • Try playing the piano. You know, for kicks.
  • The photo near the phone has a caption that reads, “Are they watching us from that helicopter” when you turn it over. What does it mean?
  • Shapes or silhouettes have been found on the wall in the phone room if you hold the axe near it to cast shadows.
  • The game’s German Facebook page is adamant that the game’s lone weapon, an axe, can be used somehow in the attic. The Community Manager also hinted that there’s something more to the photo of the Umbrella helicopter.
  • The barred door upstairs sometimes doesn’t appear with a door, but the axe won’t break through planks blocking your patch. There is an entire room back there that we can’t seem to access though…
  • Observation: It doesn’t seem like items obtained in one time period will remain in your inventory in another. Are we wrong?
  • Observation: A number of people think the person on the other end of the phone call is none other than Ada Wong — what do you think?
  • Observation: “If you answer the phone, then manage to finnagle yourself down the stairs without getting piched in the head by the hillbilly, then the 3 mannequins near the wall that were originally facing away from the wall are now all facing towards the wall. probably insignificant?” (Thanks, Mike!)
  • Observation: You can stop the VHS recording through the pause menu. Doing so blocks you from getting the back door key.
  • Observation: There’s an arrow pointing upwards on a shelf in the room with the TV. What’s it pointing to? EDIT: It’s everywhere!
  • Obeservation: The serial number on the initial start screen (with all the colour bars) matches the same serial number of the Resident Evil: Director’s Cut — the same one that came with a demo for the yet-to-be-released Resident Evil 2. Does that mean we’re getting a RE2 Remake demo soon?
  • Maximilian of Elgato Gaming sort of confirmed that the axe does nothing and the dummy finger does. Or not. It’s weird.

It’s the mannequin finger that’s really bugging us.

If you have encountered other endings or mysterious things, let us know how to achieve or find them in the comments below.

The Resident Evil 7 beta is currently open to all PlayStation Plus subscribers on PS4.

This couldn’t be possible without help from the legend that is Jeremy. Thank you, sir!



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About the author

Steve Wright

Steve's the owner of this very site and an active games journalist for the past ten years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.

255 Comments

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  • The dummy finger is the only sole item no one knows.

    You can leave the phone room after picking up the call, seems to be a BUG… But!
    Why would you get caught at the 2nd floor near the invulnerable mannequins, if you can leave the initial phone room by putting your back to the wall and crawling out?

    The 2nd floor has 3 mannequins, 2 starts off facing the wall, and 1 magically pops up behind you if you head up the 2nd floor in the beginning without getting the bolt cutter. After you pick up the dummy finger, those mannequins seems to flip over, or maybe the fuse flips them over.

    But even if you can get pass the phone room, the two mannequin by the stairs, and leave the exit, the man still spawns behind you at the backdoor because you gotta be facing it to get out.

    https://youtube.com/?v=Sy0kkxsmiy4?t=27s

    In that video, there are scenes no one has found yet, no idea if that’s in the real game and not in the demo.
    The woman telling you to “Get out before they kill you” might be the 3rd call.

    https://oddshot.tv/shot/KennethBR/UzqenTs-enRNs5jCRnp3lmw9

    and

    https://embed.gyazo.com/788062a1df76c4bfbebe13461884bf15.png

    You can find the ghost girl randomly in the VHS.

    EDIT: After analyzing the E3 Demo gameplay VR video, I notice you turn around after the phone call, and there are THREE mannequins staring at you, when the girl tells you to run. Also in that video, you start off on the 2nd floor, and the three mannequins matches the number i said earlier, +1 spawning in front of your face.

    The E3 demo, might be a ‘different’ version of the demo, than the ones we are playing, OR it could be the full game that’s recorded and edited.

  • If you answer the phone, then manage to finnagle yourself down the stairs without getting piched in the head by the hillbilly, then the 3 mannequins near the wall that were originally facing away from the wall are now all facing towards the wall. probably insignificant?

      • Watched this happen when my brother was playing. Seems to be random as he was already in the room and they were facing the wall. He spun around and they were facing him.

    • The Mannequins changes direction when you pick up the finger, or used the fuse as well.

      The dummy finger is the only sole item no one knows.

      You can leave the phone room after picking up the call, seems to be a BUG… But!
      Why would you get caught at the 2nd floor near the invulnerable mannequins, if you can leave the initial phone room by putting your back to the wall and crawling out?

      The 2nd floor has 3 mannequins, 2 starts off facing the wall, and 1 magically pops up behind you if you head up the 2nd floor in the beginning without getting the bolt cutter. After you pick up the dummy finger, those mannequins seems to flip over, or maybe the fuse flips them over.

      But even if you can get pass the phone room, the two mannequin by the stairs, and leave the exit, the man still spawns behind you at the backdoor because you gotta be facing it to get out.

      https://youtube.com/?v=Sy0kkxs

      In that video, there are scenes no one has found yet, no idea if that’s in the real game and not in the demo.
      The woman telling you to “Get out before they kill you” might be the 3rd call.

      https://oddshot.tv/shot/Kennet

      and

      EDIT: After analyzing the E3 Demo gameplay VR video, I notice you turn around after the phone call, and there are THREE mannequins staring at you, when the girl tells you to run. Also in that video, you start off on the 2nd floor, and the three mannequins matches the number i said earlier, +1 spawning in front of your face.

      The E3 demo, might be a ‘different’ version of the demo, than the ones we are playing, OR it could be the full game that’s recorded and edited.

  • During the VHS you can find ghost girl hiding in the doll room, stairways, and going down the ladder. Dunno how to trigger.

    If you speed run the fuse and and activate the stairs without the mannequin noticing you, you get another dialogue?

    Something about Memories hold the truths, Appearances are misleading.

  • Wake up, run as fast as you can to get the fuse and go upstars, Get up the stairs WITHOUT THE MANNEQUINS TURNING AROUND TO LOOK AT YOU, you get a third new message

      • You can also find a Ghost girl in 3 different parts when you go back in time with the VHR. To trigger that you need to walk slowly behind the guy when Andre disappears, she appears completely random in one of the three places, The first one is up the stairs, the second is in the doll Room, and the third one is exactly when you go down stairs

        • Watch the VHR before the door of the room closes, and after you get out of the VHR you can see the guy who punches you walk by, this only happens after you have the axe

          • The girl also appears outside, but again, completely random depending on Timing

          • To be specific: She appears right outside the kitchen window by the sink/microwave. Again timing.

          • In VHS when u walk in home and pass the first door not the one opening outside the next one and turn back u can see another ghost girl but u should be quick because its like a frame thing she disappeares after looking but u should come to the start of kitchen but dont go at the door soon as u walk in the second door turn around and u ll see her hopefully

    • I found that as soon as you push the button to make the stairs come down walk towards them but look at the mannequins while you are doing so. and just go up the stairs Again while keeping eye contact with those mannequins and when you can’t see them anymore just turn around and run to the phone an BOOM 3rd new message! hope that helps any of you if you’re having a hard time with it.

  • Watch the VHR before the door of the room closes, and after you get out of the VHR you can see Hillbilly walk by, this only happens after you have the axe.

  • ok so me and my sister took the note you found and went ahead and looked up on the internet and found a interesting bible phrase that might not mean much but seems to have something in common with the note.
    Psalm 137:8 O daughter of Babylon, who art to be destroyed; happy shall he be, that rewardeth thee as thou hast served us.Psalms 137:9Happy shall he be, that taketh and dasheth thy little ones against the stones.
    or there was this one we also found.
    Isaiah 13:15-16: Everyone who is found will be thrust through, and everyone who is captured will fall by the sword. Their children also will be dashed to pieces before their eyes; their houses will be plundered and their wives ravished.”

      • What if, now hear me out…The disappearance of the family, the crew going out to investigate spooky house from said missing family. All of that is part of an elaborate experiment done by the Umbrella Corporation? Think about it. Finding that picture on the 3rd floor of a helicopter with the Umbrella logo and the text on the back if they are watching them (as if they did routine checks/spying). The phone call from who is possibly Ada Wong. And the strange occurrences happening (mainly ghosts), not to mention a zombie like Hillbilly. Maybe Umbrella did some sort of experiment, exposing the family to a new virus that made them who they were, possibly killed most and left the Hillbilly alive. Then we have the camera crew for the show, bearing witness to the aftermath of what came of the family and said unknown virus. And as for the Ghost Girl appearing around in random locations, maybe she is dead or maybe a delusion…either way….Boo! But again….THEORIES!

          • Like I said, it is the Umbrella Corporation behind it. But who knows, maybe this whole demo is a curveball. But damn is it a fun demo for speculation. And remember it’s just a theory. Haha

          • I think — from that photo — your theory is solid. I just want a lot of connections to Chris, Jill, Leon and crew, especially with the first-person, VR-minded approach.

          • Regarding them, Umbrella is all you need to connect them all. Because once Umbrella is doing something, you bet your ass Chris, Jill, and gang will come to ruin their plans. RE in a nutshell! As for VR, well then it’ll just be a fun time (scary).

          • Chris and Jill will turn it into CoD, it will be amazingly legit this time so don’t worry but again, no one will ever be happy, lol.

  • little easter egg atleast i think when you exit the first room and go to your left if you look in the blacked out mirror with the flash lamp next to it you can see a yellow/orange 7 in it im assuming representing resident evil 7.

  • why there is a headset when u go up the stairs on top of a table?? Does anyone know??

    Edit: By the way this only happends in the video

  • In vhs mode, I followed the guy into the room with the fireplace. As he went to bend down to pull the lever I left and went up stairs. On the desk was a set of headphones that looked very much like gaming headphones.

  • I do believe you have to capture all 7 appearences of the ghost on tape to continue.
    There are 7 voodoo dolls in the room downstairs, I don’t think is coincidence.

  • I do believe you have to capture all 7 appearences of the ghost on tape to continue.
    There are 7 voodoo dolls in the room downstairs, besides one of the calls talk about getting memories. I don’t think they’re coincidences.

      • it states that it is made of celluloid: a transparent flammable plastic made in sheets from camphor and nitrocellulose, formerly used for cinematographic film. Maybe combine it with the vhs tape for the extended cut or try to use it to start a fire (or light it on fire to uncover something inside of it)

        Possibly in the vhs you can light something on fire that will stay lit later, which will allow you to light the finger and get the hall key out of it?

  • There is a picture over the fireplace in the room where you wake up. The man in the photo is the one who “welcomes” you to the family to end the demo.

      • You can see a little black hole in the back of the head of all the manikin. Tried to use the finger on all of them but no dice. It bugs me though, do manikins usually have a hole on their heads (for hats or wigs maybe)?

        About the axe, I just spend a while hitting everything I could think of. When I hit some paintings I could hear footsteps but is probably a coincidence. I’ll double check later.

  • Not sure if this is of significance but you can turn off the faucet in the kitchen, and then some noise indication seems to go off.

  • also there is a SIMPLYGON sticker on the right side of the microwave, anyone else notice that?

    It’s also interesting to note that the opening scene is pretty clearly in the kitchen, however there is no blood anywhere once you wake up to explore

  • I was watching this guy play online , apparently if in the video portion, you as the camera man rush down the basement before the news anchor gets in, you trigger a different scenario where he doesn’t die, not at least if front of the cam, don’t know what happens to him, maybe he dies elsewhere and u can pick something off his body

    • But the game won’t let you walk past Andre. It stops you in the kitchen; Invisible wall, sadly. Unless you mean before they make it to the kitchen?

  • Hey during the vcr tape if you go upstairs you can find a headset on the table. No sure if it means anything. Also the vcr tapes door isn’t red or look anything like the “present” day door.

  • If you head upstairs during the vcr part, there is a headset on the table. Not sure of its significance. Also the back door is a completely different door from the “present” segment

    • If you go back to that spot in the present you hear what sounds like a girl wispering. I couldn’t make it out but it sounded like instructions.

  • When you are watching the tapes look on the floor between freezer and microwaves. A key in there. Than unlock the drower on the kitchen, leave it opened and finish the tape. Go back to “actual time”. Now you have an axe. Its seems things you do “on the past” changes the current time.

  • I think the best way to see the ghost on the tape is when the’re talking about bieng an ancor in the hall if you turn around during the conversation she is hanging upside down from the celling its fast but pretty clear im not sure if the encounter is certain an also i dont think it has been mentioned. I was also in my second use of the tape in one playthrough while investigating chages when using it mutiple times

  • A second mannequin appears out of nowhere in front of the cabinet at the end of the hallway that leads to the house’s front door (cabinet where you cut the chain to get the tape). That mannequin could also be destroyed as well.

    • Because if you notice the color of the water is red for a reason, do you remember what that guy died in the basement with, yeah that pipe through his mouth.

  • So I noticed the oval portrait of the woman hanging on the wall on the stairs. She seems to have a white trash bag maybe over head?

  • When I collected everything but the fuse , somehow when I went upstairs where the mannequins are another appeared standing behind me. Once I started over and got the fuse it hasn’t happened again.

    • When you get the fuse and push the button for the stairs to come down the mannequin doesn’t pop behind you.

      If you don’t get the fuse, go up the stairs and go to the table and look around the mannequin is behind you.
      It only triggers when not getting the fuse and pushing the button

  • There is another mannequin that can be destroyed. After taking the key, when you head back to the door, a mannequin falls in front of you. That one can be destroyed with the axe.

  • If you get the axe and go back to the room with the fireplace you see the hillbilly walk by in the hallway! Insignificant? I think not.

  • Hey guys, made a possible discovery.

    My friend and I have been trying to figure out how to trigger the
    ghosts in the tape. We finally discovered that the dummy finger (just
    picking up the dummy finger and nothing else but vhs) triggers the ghost
    on the porch. We’ve yet to test the other items but if anyone can help
    confirm this it’d be awesome. Thanks guys

    tl;dr: dummy finger might trigger porch ghost

  • On the floor above the arrow pointing up there is a panting on the ground. When you look at the back of it, there is a 5 clearly shown. What does it mean?

  • can on top of fridge in middle says A?
    Brand in fridge is “kijimossu”
    celluloid also used in clocks and instruments, both present in the house
    also stood still for 7 minutes (slightly over) nothing but noises
    —-
    i can confirm a 4th call, i swear it: i got a call i have yet to see anyone report on, where the women on the phone tells me im going to die no matter what and theres no point prolonging it. i had played for a while, including the standing completely still for 7 minutes (just over to be safe) to see if that triggered anything like in P.T.it was only now doing more research that i see no one has mentioned it.

    • If ya did you should have used the share button to save the recording and share. That way we can try to follow in your footsteps to trigger it again.
      But since there are 2 more endings you may have triggered the 4th one.

  • There is a note on the side of the microwave in the present day that reads “SimplyGon”.
    I’m guessing it has something to do with the lock pick that’s gone in the present day.

  • My friend is playing and it should be noted that you can watch the tape more than once and upon singing in the mic he heard a something. and finally in the present when leaving the area with the key and fuse after watching it twice he heard a click

  • If you answer the phone and make it to the vhs player without getting attacked by the guy after you finish the video the phone won’t ring anymore and picking it up gives the no service sound.

  • If you answer the phone and make it to the vhs player without getting attacked by the guy after you finish the video the phone won’t ring anymore and picking it up gives the no service sound

  • Every time i hit the door right outside the spawn (With the broken knob) with the axe it would vibrate. almost as if someone was trying to open it from the other side just an observation

  • So did anyone notice that after getting the back door key as you are leaving the tv room you can the guy that “welcomes you to the family” just passing by you can’t catch him though

  • Pressing L2 while the axe is equipped will trigger a “2-handed” mode reminding me of an “aim down sights” in most first person shooters leading me to suspect potential gun-play in the final product?

  • There`s an Umbrella logo on the helicopter in the picture that can be found close to telephone (only link to previous RE games i have found so far)

  • The tape HAS to be the key since you can play it multiple times, and from the hints on the phone.

    Suggestion: open the attic stairs in current time, go into tape time and see if you can go into the attic. I will try this when I get home from work if no one else does.

  • I know it sounds stupid but I had time on my hands and know Morse code; the lamp is not flashing/blinking in Morse, that theory’s rubbish. (I know, I know. Don’t judge me!!) My personal theory from a storytelling point: your character is the son of the family, Lucas, called a “bad seed” in the VHS not long before Andre meets his grisly end. The three phone messages you can get talk about appearances being deceiving and memories holding the truth… the woman on the phone “knows who you are,” implying that maybe you don’t. You got mindwiped/confused and don’t realize you are the son of the family? Puts a new spin on the “Welcome to the family, son” line that I’m sure we’ve all heard so much it’s become ear-grating. Or maybe that’s all rubbish too and I’m overthinking everything. JUST TELL US WHAT THE MANNEQUIN FINGER IS FOR, GAME! JUST BLOODY TELL US. …time to take a break.

  • This might be something and it might not..I don’t know! When you go to obtain the bolt cutters near the front door exit the doll falls on the ground. Kick the doll all the way to the kitchen and then into the hallway where the staircase is. Now this is where it got interesting for my demo play, as well as my cousins. When you start kicking the doll towards the room under the staircase with the voodoo dolls a loud growl (ghostly or demonic like) begins to ensue sounding like it’s becoming louder and rougher (like its building up). As you make your way kicking the doll into TV & VCR room more sounds begin. Around this part I messed up because the doll got to close to the wall opposite of the entry into the room so it got stuck. I just ran into the room and the growl/roar stopped. Now I thought to myself maybe this happens when you go to aquire the VHS Tape period…or maybe even just the bolt cutters. I tried it twice, once with just the bolt cutters and than with both the VHS & bolt cutters. Didn’t happen either times. My cousin tried it and he said the same type of growl/roar ensued for him as well. Unfortunately he messed up as well (getting the doll stuck against the wall) and had to start over. I haven’t heard back from him. I’m just wondering if they don’t want you getting doll into that TV/VCR room or maybe it’s the voodoo doll room. I haven’t tried a second time myself yet because I’m not at home to. Like I said might mean something..might not!

    • Do me a favour and stand where the sink is in the kitchen facing the window and listen to the ambient noise and also stand opposite the stair case facing the blocked door and listen to the ambient noise. Was that the sound you heard? Noise of growling wind and tin sheets rattling?

      I managed to kick the baby across to the vhs room but the baby disappears when you walk in and appears when outside the door. Probably a software making objects disappear when they are out or view considering where the baby came from. I didn’t however kick the baby in the doll room….

  • I haven`t seen any footage of somebody trying to follow the guy who dissapears and die. Have you tried doing that?
    Or, try to reach the basement before the guy disappears.
    Also, have you tried combining any items?

    • There’s an invisible wall that blocks you from following him, he just walks out the kitchen towards the hallway and just disappears out of view. When that happens the invisible wall goes away.
      PS. You can’t combine items, only drop, examine and use.

      • I see, so you can drop items? There must be a reason for that.
        Have you tried dropping the doll`s finger and cutting it with the axe?
        Also, before entering the house in the VHS try to find any items.

        • I tried finding items outside the house. But I’m gonna do it again…? Oh my god…. .smh you might be on to something. I don’t know about dropping the finger and cutting it with the axe (although I’m gonna try it anyway); but you have made me think of something else. There’s gotta be a reason you can drop the items and pick them back up. Man I’m gonna test a theory… .i’ll let you know if it works.

          • Things to try for if you didn`t:
            – Try to use items on other items. Like before picking them up, try to use the axe or bolt cutter on the finger.
            – If you can run, after getting the back door key, try to reach the man walking on the hallway before he disappears and kill him with the axe.
            – Unlock the back door, but don`t open the door and explore the house again.
            – Try to destroy eveything with the axe, including the little doll that falls from the roof in the back door area, and look for maybe some fake walls or floor.
            – Maybe the screwdriver can open another thing?
            – Try playing with the game settings, you had to do that in P.T. So maybe in this game too.
            – Maybe the maggots in the refrigerator can eat the dummy finger? lol
            – What`s that box next to the phone and photo?
            – What about the symbol on the wall in the 2nd floor next to the drawer? I saw one footage of the guy looking at the symbol and you start to hear some whispers.

          • 1. Tried using axe on finger before picking it up and nothing happens. Bolt cutter doesn’t give you option to use on finger.
            2. When running at him with axe, you begin to walk as game forces you to so that you can’t catch him

  • In VHS record if you follow guy
    flashlight i mean where its pointed it shows us some other clues and ı think we have a connection between the family guy because eveey time we get punched in the face he says welcome to the family and one last thing every1 who plays it and found Axe they hit walls and doors i saw no 1 hitting the ground could Be something on the ground

  • Just noticed this while editing a recording of it I did for my Youtube channel. I’m not sure what I did to trigger it, but the ghost girl pops up in my video. It’s right at the beginning inside the tape, before they get to the front door that’s locked that they kick down, she appears for a split second outside of the porch on the left. assuming you’re facing forward to the window, and the locked door is to your right. I didn’t catch it while I was playing, but I saw it out of the corner of my eye right now while editing. Will have video prood uploaded tomorrow morning!

    Edit: someone beat me to it, sorry! I had this page open in the morning when I recorded it. I got back from work, and I guess my page hadn’t refreshed.

  • If you knock the maniquin that sneaks up behind you and boxes down stairs the first flight of stairs when you go answer the phone and sneak back down the maniquin and boxes disappear

  • Apparently finding all 7 of the ghosts triggers an electrical shortage on the fuse box where you can melt the dummy finger and open the back door with the key it produces? I don’t know how true that is though so don’t take my word for it.

    • I don’t think we could find all ghosts in one go, even I know where they appears but still sometimes they don’t come out. Also we don’t carry the dummy finger at the video tape part so how to melt it down?

      • Anyway the finger has a key attached to it and the finger is made of cellulite which burns very easily. Bottom line is, the finger needs to be put in flames somehow to retrieve the key. What that key can be used for is another story. Most claim the back door besides the TV room, a few claim a hidden inaccessible chest upstairs (climb up the stairs to the mannequin landing, turn back and look across)

  • Observation: The character in this demo is not Clancy, the VHS video, the dialogue “Memories hold the truths, Appearances are misleading.” Clancy is wearing a t-shirt and a watch, however our main character is wearing a rolled up long sleeve shirt.

  • SoulVestige: The character in this demo is not Clancy, the VHS video, the dialogue “Memories hold the truth, don’t let appearances mislead you.” Clancy is wearing a t-shirt and a watch, however our main character is wearing a rolled up long sleeve shirt.

  • If you push the spawned mannequin by the stairs button down the stairs behind it. When you go to leave the kitchen towards the back door, a mannequin will fall down in front of you, it doesn’t really change anything but could be significant

  • The Note at the starting point that says “I shall dash them against the stones” changes to “I shall dash YOU against the stones” after you’ve played through the VHS tape/got the door key. (the “YOU” is written in blood)

  • Try to use The headset on joystick, is a message on The table with a headphone… And you ll discover The good ending ~.o

  • Standing in certain places and examining the dummy finger – then moving it to face forward – itll occasionally jerk in a seemingly random direction. Best to turn off head bob to see it properly.

  • If you end the VHS early you don’t actually get trapped at all you can replay the VHS as many times as you want the key only appears provided you finish the VHS at any time.

  • Twitter user Maximillian tweeted this morning from E3 that he had spoken to a Capcom representative:

    “You can leave the house without getting family punched apparently” rep said.

    He also said “the axe doesn’t have much use, but the dummy finger has a purpose.”…

    • He said: Tough to get into RE7 VR. However, the Capcom guys told the finger/axe info wasn’t entirely correct. Back to square one folks.

  • Observation: In the room with the dolls next to the TV room, there are exactly 7 dolls. Like the game’s number. Can’t knock them down with the axe though

  • random phone calls seem a bit strange? i thought it sounded like Ada maybe or Jill. That chopper photo looks like umbrella theres also that dummy finger and axe. Capcom is hiding something that doesn’t want us to see in that house

  • At some point you can make the mannequin on the phone room respawn over and over again after you destroy it, just leave the room and enter again

  • You can use the axe to destroy the mannequin that falls over in the downstairs hallway when you are making your way to the exit. Also holding L2 with the axe makes you grip it with both hands, R2 then performs a stronger attack.

  • It may be a silly question, but due to the fact that I’m not able to play the demo: Has somebody already tried to smash the finger with the keyboard?

  • I noticed that if you unlock the drawer and then you stop the VHS before it end you can still get the axe (i don’t know if it might be useful though since i read that it’s optional :/ )
    (Sorry for my bad english btw im italian)

    Edit: If the fact that the axe still remain after you stop the VHS… it means that maybe something else can remain after that? Maybe you can make appear the ladders? For example: you can try to stop the VHS before touching the guy down there? Didn’t try though

    • Man you have given me something to think about big time. There’s gotta be reason why you’re able to stop the tape and watch it numerous times but you won’t get the key until you watch the end. That must mean you have to make something happen in both the VHS Tape world and in the present reality before you should watch the end and leave the house. Man you have given me some many ideas.

  • About Observation 11 (the pointing arrow), in the same room there’s another shelf by the door. They are both exactly the same, as in both have the same arrow and same marks in the exact same places.

    Point is, the arrow doesn’t mean anything, or both arrows mean something.

  • If you wait on the menu where it says “Press Any Button” long enough you’ll hear a creepy girls voice laugh and then say something I can make out. Hopefully it’s something important?

          • Not happen to me,
            Start from ps4 menu and wait – nothing.
            Door exit ending and wait – nothing.
            Fuse phone ending and wait – nothing.
            Fuse, video, ghost seen, phone ending and wait – nothing.
            Is the laugh voice quite loud that anyone would notice when it happens?

          • I did it after I got one of the endings then I started texting on my phone and it started doing the creepy laughter

    • I got it as well, but I couldn’t make it out, and when I saved the video clip, the sound was disabled in that part of my video, but it was still present in everything I’d captured before that.

      I dunno if this is something to do with how the PS4’s share function captures footage or if it deliberately prevents you from recording the sound in this specific part of the demo, but I’ve never experienced this with any other game footage I’ve saved.

  • Seems to be a little lighting glitch when you round the corner from the back door hallway in to the kitchen the light takes a bit to come through the window

    • I have also noticed weird things with the lamps, if you look in their general direction for a couple seconds the light gets dimmer and dimmer, to where its almost out completely.

  • This is an awesome demo , mu brother and i have spent the last 15 hours trying tonfigure it out.

    We have two teories hopefully you can help us to try.

    1- the song in the trailer says : “Go tell anunt rodhy everybody is death”, has anyone tried to tell something like “Eveybody is dead” on the microphone??

    2- How
    about if you preorder the game
    you get something extra for the demo?

    • Yes, but you can’t actually get to the TV room, let alone down the hallway before he does due to an invisible wall. Once he leaves the room and enters the hallway out of sight, then you can follow after him, but he’ll have already vanished.

  • Im at work now but i was thinking… in the VHS there’s headphones on the table upstairs… can you try to use the headset of the controller? Maybe you can hear something… or do something like P.T Silent hill? I can’t try it now but if someone could do it… thanks

  • Then i saw people saying that maybe there’s some connection il louisiana (i dont know if it is right) anyway i saw in the images of the game that says “ghost sighted in Bayou” on the news paper… maybe something about Bayou is connected with the game?

  • Can someone try this out for me?
    Do the vhs to get the key and the axe and finger. Get the fuse and go upstairs to the phone. Do it but don’t get caught by Hill billy and run to the exit of the house and see if he still gets you. If that’s possible. Not sure how long you can delay him for after the phone. But I couldn’t get very far.

  • About the arrow of the shelf… I dont think is a clue because is you see the other shelf in the same room you will see the same arrow. Is like if they copy pasted the same shelf.

  • “The only mannequin that can be destroyed is the one near the phone”

    Well, actually (and nothing groundbreaking here) but the mannequin that gets tossed in the doorway in front of the cabinet where you found the videotape if you’re going back to try and get out the back door can be destroyed as well. So that’s two destroyable mannequins just before an exit in the demo–one before the phone and one before the back door. Could mean nothing…or could it? I don’t know. Just a little FYI-tidbit. Just trying to contribute.

    • My brother and Inalready tried to get the ghost in the vhs world one after another and we can only get it to appear three times in the same vhs, and we have also tried to get the ghost once every vhs entry but we havent been able to trigger the ghost near the ladder where the guy ask you to go first.

      Do you know how to trigger that ghost?

  • I don’t have ps4 so I can just speculate, by watching all over the youtube and channels about RE7 gameplay.

    I just want to ask, do all of you have tried using the dummy finger as replacement for the missing fuse? I think the size matched, right?

  • “Just make sure the sound is right this time, I don’t want a repeat”
    This phrase is so abundantly clear! The solution must have something to do with audio settings and headphones.

    • Then you have other phrases like “don’t be surprised if we have to change anything” and “don’t forget the intro this time”

      Perhaps it has something to do with speaking in the mic or the beginning sequence is giving us clues…. Just an idea…

  • Umbrella must have infected these people in the past but the family is still alive. Or they lying to us and this game takes place when Umbrella was still a public company

  • my brither and injust discovered something,

    at the kitchen in the regular world if you activate the microwave, open the two shelves ( the one with the ace and the other one) open the thing where water goes out, open the plate with the food each of this artifacts draw a sign like a sun on the floor just in front of the activated item, there are seven suns, hope this helps

    • Can anyone confirm this? I’m gonna try later if no one has confirmed this and edit this comment.

      EDIT : I have noticed these red sun looking symbols but are unable to make the connection with anything. They are already on the floor whether you interact with the object or not.
      I can only seem to count 5 suns not 7

  • It may be nothing but in the phone room on the wall where all the images come out in shadow if you look at the wall at a certain angle a thick shadow appears. May just be a glitch but its standing out to me since there are markings on that wall

    • You mind elaborating? In the phone room there is only one painting right next to a plank of wood. That what your talking about? Or are you talking about the room underneath the phone room (on the way with the 3 mannequins)?

  • If you see the clothes of both of the men you control, they are different, so I guess you are not controlling the camera man after all, well, except in the portion of the VHS tape…

  • I apologise if it’s already mentioned, but during two of my playthroughs now I’ve been able to overhear a message repeating, but I can’t make out what’s being said, and I don’t know how I triggered it because it’s happened in two separate locations (blocked door in the attic and just standing in the kitchen.)

    I’ve also noticed a repetitive clicking noise that keeps happening and seems to be audibly distinct from all the other ambient noise that occurs as you play; it sounds like someone pressing the switch on a tape recorder.

    • I have heard those clicks before… There was a comment up above linking a thread that references these clicks. Possibility that it has something to do with the number 7 like wait 7 minutes etc 7 dolls etc.
      Thing is I’m wondering if these clicks are like triggers. Very much like the 3 baby laughs from P. T that trigger the next thing…

  • i dont know if its important at all but in the trailer at 1:12 it show a room iv never seen before also at 1:18 it shows another room iv never seen possibly a room in the basement area and at 1:59 it shows a table iv never seen and at 2:03 the guy who says welcome stomps your character and at 2:06 it looks like it could be a different ending when your in the VHS part and lastly at 2:11 it shows the back of some guys head possble your character outside of the house at day time

  • Something else I just noticed when I loaded up the game again from the start: During the cutscene that plays at the beginning, you can hear a clock chiming, which precedes all the noise that makes the guy trying to free you pause and turn around; it seems to alert the woman who appears in the second cutscene at the end of the demo. end of the scene.

    The clock in the house is stuck at 11:38, but is still audibly ticking. Maybe getting it to reach the hour and chime could trigger something, if there’s any way of achieving that.

    • Just also want to note that going back in time and looking at the clock, you can still hear it clicking but the time has not moved.

      It’s very unusual that the clock ticks but hands don’t move between the different times.

      You could pull a bunch of theories based on this that are far fetched such as it’s a specific testing environment conducted by umbrella or something along those lines. (far fetched, I know)

      • That’s actually my current pet theory, that the house is actually a set, built by Umbrella to look like the house in the video, and the various clicks are triggers activating mechanisms or audio recordings within the house to start things like the lamp flickering, or the growling at the basement door.

        You’re right, though, there is no real solid basis for any of this, but I’m starting to suspect at this point we’re all reading further into the demo than what is actually there, probably because of how everything in P.T. had meaning, but RE7 might not be the same. The clock, for example, could just be a case of the devs didn’t have time to animate it, and just threw the ticking sound on to create atmosphere.

        • Yeah we may be completely over thinking it all but purely because we haven’t found anything solid to progress to the possible endings we are assuming that’s there is some procedure or something less obvious that will help the progression.
          At the same time it might be a little more obvious that we have over looked.
          If the community managed to find out what they did with P. T it won’t be too long before someone tries something crazy that is actually part of the progression.
          -_- the speculation is killing me and I think that is purely what the developers wanted. So there will be a buzz around it like pt.

          • Oh yeah, totally, people at Capcom must be laughing their asses off at some of the crazy stuff coming out of Reddit.

            Whether it turns out there is more to it or not, though, I’ve loved this entire experience. Between this and P.T. it feels like we’re back in the 90s, arguing over what the correct way is to unlock Shen Long in Street Fighter II, and swearing blind we know somebody who managed to do it :p

  • There is a power socket in to the piano room too, but you can’t put the finger there either.
    On the manequins room there is a area next to stairs that auto-iluminate, even the flashlight is not point there.

  • I don’t know if anyone noticed that, but there is a curtain on the window in the piano room in the VSH, but when you come back to real time this isn’t there. So, so far I noticed 3 missing itens in real time: Headphones on the 2nd flor, the journal in the kitchen, and the curtain in the piano room. There also a “wind brease” comming trough the window, wich possible point’s to some clue. I also noticed that when I play with earphones I was able to percept tons of sounds i can’t hear before, (and the place where they comming from btw).

  • Helicopter Flys over the house when you are about to head toward the back door with the key. Once you get in the kitchen where cans are being tossed around you can hear the helicopter. had headphones on by the way.. THEY ARE WATCHING US FROM THAT HELICOPTER!!

  • I have an idea, but I don’t have a PS4 to play the game, so here it goes:

    When you get the third call “Get out of there before they kill you” , you should try to get out, go to the bolt cutters, get the vhs, play the vhs, get the key then get out, maybe that’s a sign or something…

    • As far as I can tell and need confirmation and testing regarding this but once you take the call you can’t get very far without getting punched in the face…

      • I manage get to the door, but got nothing different. Try to always have a wall in yours back, hold the axe up, go slowly and constantly looking backward. (You can walk around to the entirely house after take the call, no one knows for sure what triggers the Hilbillie punch. You can even go to the VSH after take the call, but everything seems to be the same).

    • You actually might be on to something! It’s something about the photos in the house along with umbrella corporation picture up stairs in the phone room that somehow connects if you think about it.

  • The interesting Part of the destroyable dummies is, that the one in the 1st and 2nd floor disappear after breaking them, but that one in the attic is resuracting every time you go down to the 1st floor and come up again

  • Has anyone tried using the axe on the barred door in the closet below the stairs with the hanging voodoo doll things? Also has anyone tried to make it to the other room in the attic after taking the call? Idk if you can without getting punched and I can’t test because I don’t have the demo.

  • I have noticed that the background music triggers differently. I have had no music, just music, then I have the music but a woman’s voice whispering something. I had to wait a few minutes to hear it but it’s there. I turned everything but BHM down. I have also noticed the lamp inn the hallway only starts flickering once I get the to tape at the beginning.

  • Three dummies can be broken: The one uptairs, the one that gets thrown in the hallway, and the one that appears behind you. Might have to break them in a specific order. Someone in another comment section said after breaking them the three non-breakable mannequins dissapear and you put the finger in the socket they cover

    • There is only two possible ways of doing this as the mannequin appear behind you if you open the stairs. Means that the mannequin that appears behind you needs to be done first or second.

      Actually here is the possible ways if someone wants to try it.
      Mannequin appears behind you up stairs = one
      Mannequin in phone room = two
      Mannequin that appears in hallway = three

      One-Two-Three
      Three-One-Two
      One-Three-Two

  • Tried do cut with axe 3 dummies – 1st floor, 2nd, 3rd. Nothing new.
    Also i noticed that after i smash dummy and boxes in 3rd floor, and DIDN’T answered the phone and left the room, dummy and boxes appeared again after i returned. So i totally smash 4 dummies before i answer the phone. I tried to “ressurect” dummy once more and left the floor but it didn’t appeared once more. About socket – there is one more on the VHS room, near the door. You cannot interact with it of course.

    Also guys remember when doll fall at you at the exit room? It’s sort of “dummy”, maybe IT contains some secrets, not mannequins?

    You can pay attention to the new door on 1st floor – Andre smashed door without window, and in game part door is new, with window.

  • wish i could play it :(
    having fun with the mysteries though

    also since it says the finger is flammable but a common theory is that there is a key inside, can you use the finger in place of the fuse? (short it out to burn finger)

    and what is the lightly coloured rectangle the mannequins are all staring at when you first see them?

    never seen fuse-finger tried is why i’m asking

  • These hints and tips helped a lot so I’ll contribute by adding that i believe that the phone message about memories is refering to the axe shadows on the wall since if you trust your eyes you can not see them, also its memories of what use to be there.

    • Yeah I’m getting a vibe that the phone calls are hints at what to do and how to progress.
      Just have to fully decipher what these hints are and figure out what they are referring to.

  • Has anyone seen the ghost without the dummy finger because I can only find her when I have it and it is made of celluloid which is also for film maybe it wasn’t burnt near the tip but it’s a part of film that you use to see her

  • I don’t have a PS so I can’t test it but what happens if you follow Andre during the VHS portion instead of sticking with the guy in the suit? Do you watch Andre die? or is it even possible?

  • If you wall ride the entire time it is possible to make around house after anwsering phone call but nothing changes that i have seen, aside from annoying ringing being stopped. However, the moment you stop wall riding and walk in open he will hit you. I’m not sure if you can be hit in kitchen but i have been hit almost everywhere else.

  • There has to be a dummy we are missing if capcom is addicted to the #7 in this demo we are one dummy short to equaling 7

    We got the 3 on the second Floor +1 that spawns is 4 + the one in the phone room Is 5 and + the one that falls on the way out is 6 resulting in one missing dummy and that dummy has to be the one that is missing the finger

  • You can kick or push with your feet the wooden boxes. I’ve pushed a couple down the stairs and into the kitchen. When I go into the kitchen the wooden boxes disappear, when I go back into the hallway they reappear. Glitch?

  • When we played through, we noticed that the backdoor is red with windows on it when you’re in “present-time.” During the VHS tape, however, the door is white with no windows and appears to be similar to the white board siding inside the house.

    We also noticed that if you don’t collect anything (no reading the note, no lock pick, no axe, etc) the mannequins won’t turn around to look at you on the second floor.

    Also, we noticed you can turn the sink off. Has anyone found a use for this?