Microsoft’s decision to retail an Xbox One without Kinect is good for consumers says designer Carl Ledbetter in an interview with Develop.
“I think I share the same opinion that everybody does that by having more choice for the consumer, and a new point of entry for them, it’s great,” Ledbetter said. “So somebody can now buy the console and who knows after a day, or a week or a month they can always go buy the Kinect sensor, add it and plug it right in.”
Microsoft announced earlier this month that it would sell a Kinect-less version of the Xbox One from June, but rather than an indictment on the success of the console the move was in response to feedback from consumers.
Microsoft may not have had the option to sell the console and peripheral separately if, as Ledbetter describes — the Kinect and Xbox One console had been integrated into a single unit. “We actually built models of that. We pushed ourselves, can we put it all in one? Is that going to work? And the technology just isn’t there yet. As soon as you have something much bigger than the Kinect sensor people don’t want to put it by the TV, it’s too big.”
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