Home » News » Here’s how Insomniac renders Spider-Man’s Manhattan
News

Here’s how Insomniac renders Spider-Man’s Manhattan

Insomniac has detailed how it renders Spider-Man‘s Manhattan at 4K, and it’s fascinating.

“Like many open-world games, we have to carefully parcel up our world up into small sections, since the whole island of Manhattan would be impossible to fit into the PS4’s memory at one time,” Chief Architect, Al Hastings, told the PlayStation Blog.

“There are approximately 800 square tiles making up our version of Marvel’s New York, each 128 meters square, making the city several times larger than what we built for Sunset Overdrive.”

In 4K, Insomniac uses something it calls “temporal injection,” a technique it used in Ratchet & Clank.

“Temporal injection is a technique we use to create a full 4K image on the PS4 Pro without rendering every pixel on every single frame,” added Director of Core, Mike Fitzgerald.

“We render slightly more than half the pixels, then “inject” them into a full-sized 4K image. By slightly jittering the locations of the rendered pixels from frame to frame, we can reconstruct a very accurate anti-aliased full 4K image over a handful of frames.”

Spider-Man is available now on PS4.


This article may contain affiliate links, meaning we could earn a small commission if you click-through and make a purchase. Stevivor is an independent outlet and our journalism is in no way influenced by any advertiser or commercial initiative.

About the author

Steve Wright

Steve's the owner of this very site and an active games journalist nearing twenty (TWENTY!?!) years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.