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Fallout 76 “wasn’t doable” on Switch, says Bethesda

Fallout 76 “wasn’t doable” on Switch, Bethesda’s Pete Hines said at PAX AUS over this past weekend.

Speaking during a panel, Hines said the Switch simply isn’t powerful enough to run the game.

“The Switch is something I can say with certainty that it’s a part of every conversation with every dev we have now about what we’re doing going forward because we consider it to be a viable platform,” he said.

“If the game will work on it, we want it to be on every platform possible. Fallout 76 is not because it just wasn’t doable. But honestly, there is no game in development that we haven’t had a conversation about. ‘Does this work on the Switch, do you have a plan for the Switch?’ It’s not a mandate. Everything we do has to be developer-led, but it’s something we want to make sure is on folks’ radar.”

Despite the Switch’s lack of power, Hines asserted Bethesda’s commitment to the platform.

“You go where the money is because that’s how you stay in business. What we have seen compels us to say, ‘[Switch] is a viable platform for the kind of things we do going forward.”

Recently, Bethesda has ported titles like The Elder Scrolls V: Skyrim, Doom, Wolfenstein II: The New Colossus and Fallout Shelter to Nintendo Switch.

Fallout 76 heads to Windows PC, Xbox One and PS4 on 14 November.


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Steve Wright

Steve's the owner of this very site and an active games journalist nearing twenty (TWENTY!?!) years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.