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Battlefield 5 new company system provides tons of customisation

With so much going on inside Battlefield 5, developer DICE wanted to make sure that you felt a real connection to each mode and system. The key to doing so is your company, a team of soldiers who use vehicles and weapons that you have full control over.

“For the first time in the history of Battlefield, we want players to be able to create their only company and bring those soldiers on their journey,” Senior Producer Lars Gustavvson said.

“In Battlefield 5, you’re going to be able to grow your soldiers,” DICE’s Ryan McArthur added. “Your soldiers, your vehicles, your weapons that you’ve adapted to fit your needs. Once you’ve built this amazing company, we’re going to take you on a journey, together as a community. We’re going to embark on these challenges together.”

McArthur described your company as a unified connective journey; “the connective tissue inside Battlefield 5. Tides of War is your journey through the war.”

Players will be able to customise each soldier – male or female — included in Battlefield’s four classes (and per faction, Allies or Axis), applying archetypes like the Paratrooper for the Recon class that will come with unique perks and abilities. On top of this, players will unlock items like face paint, jackets, vests and legware to create a character that is distinctly their own. The same customisation options will apply to vehicles and to weaponry.

“We want you to build a deep connection with your soldiers, from both a gameplay and a visual perspective,” McArthur said.

“Every weapon will have 5-7 different parts – stocks, muzzles, sights – that will allow you to apply your own personal style.” Players can mix-and-match to create an item that’s uniquely theirs.

Battlefield 5 heads to Windows PC, Xbox One and PS4 between 11-19 October.

Battlefield 5: All you need to know

Stevivor was flown to London, England by EA for the Battlefield 5 reveal.


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About the author

Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

Aside from video games, Steve has interests in hockey and Star Trek, playing the former and helping to cover video games about the latter on TrekMovie.com. By day, Steve works as the communications manager of the peak body representing Victorians as they age.