Transference: “There’s no separation” between Ubisoft, SpectreVision


"We all ended up just talking on a daily basis."

Stevivor sat down with both Ubisoft Montreal and SpectreVision at E3 2018 to discuss their joint project, Transference.

Speaking with SpectreVision’s Kyle McCullough and Ubisoft Montreal’s Kévin Rapace, Stevivor learned that the project quickly grew beyond expectations.

“The plan from the beginning was bringing in the experience in the storytelling from SpectreVision and the experience of making great gameplay from Ubisoft,” Rapace, Producer on Transference, told Stevivor. “But we all ended up just talking on a daily basis, iterating, prodding one another.”

So to merely say Ubisoft did the coding and SpectreVision the Hollywood-esque elements would be doing the project a disservice, McCullough asserted.

“It’s almost impossible to separate [the companies] to be honest with you, because we’re all making this common project and we couldn’t do anything independently,” McCullough, the game’s writer, said. “Transference from day one and for years now meant every single decision, whether it story or game, had to be tied together.

“[Ubisoft Montreal] obviously did all the coding and built the mechanics and that distinctive separation is very clear — but as far as the actual game itself, and the creative project that we made, there’s no separation.”

The result is a game that immediately grabbed our attention; in our E3 2018 preview, we commended the game for presenting a gripping mystery tied with audio and visual clues reminiscent of Hideo Kojima’s P.T. — only this time around, the things that go bump in the night are ripped from science journals, not the supernatural.

We’ll have more from Rapace, McCullough and SpectreVision’s Daniel Noah in the days to come.

Transference is planned for release later this year on Windows PC, Xbox One and PS4. Playable in or out of VR, the game is compatible with HTC Vive, Oculus Rift and PlayStation VR.