Assassin’s Creed: Origins’ Ashraf Ismail on its smart loot system
14 Jul 2017   Home » Features » Interviews » Assassin’s Creed: Origi... Share

Assassin’s Creed: Origins’ Ashraf Ismail on its smart loot system


Never static.

Speaking with Assassin’s Creed: Origins Game Director, Ashraf Ismail, Stevivor learned more about the game’s smart loot system.

“The way that loot works is that there are some things that are given in a static way,” Ismail told Stevivor at E3.

“Let’s say at the end of the gladiator arena. The top tier of the gladiator arena gives you, let’s say, one of the best axes in the game  — a legendary version of it. It’s a smart loot system; it’s not purely random, but we wanted that players can go out into the world and hunt for this equipment without saying exclusively, ‘This one spear is here, this one axe is here.’

The quasi-random nature of the loot system means one thing to Ismail: surprise.

“That’s the big thing we wanted,” Ismail confirmed. “What rarity will [the loot] be? What quality will it be? What type will the be?

“The level will always be at the very least trying to match the level you’re at in relation to the enemies. If there’s too much of a gap we don’t want you to break the system. Generally speaking, we try to reward the player for the effort they put in.”

Assassin’s Creed: Origins heads to Windows PC, Xbox One and PS4 on 27 October. We previewed the title here.

Stevivor was flown to E3 2017 as a guest of Ubisoft to cover the entire event. This relationship does not prevent Stevivor from covering other publishers’ titles, nor does it impact the opinions of any other of our authors covering E3 2017.

Steve Wright

Steve Wright

Steve's a Canadian-Australian gay gaming geek, freelance journalist, owner of this very site, ice hockey player and fan. Husband to Matt and cat dad to Wally.