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Uncharted 4 locked at 30fps in single player, 60fps for multiplayer

During Naughty Dog’s recent stream of the extended 17-minute footage of Uncharted 4 from E3 Co-Lead Designer Anthony Newman revealed some of the technical aspects of the title.

In single player, Uncharted 4 will run at 1080p and be locked to a 30fps frame rate. The reasoning behind Naughty Dog’s decision to stick with 30fps was purely in order to produce the best game possible, without requiring an excessive development time. “We just realized that, for the game we wanted to make, to make the best game possible, [30fps] was just something that we had to do,” Newman said. “If we wanted to hit a locked 60fps, there’s a lot of optimizations in the environments that would have to happen. This would make each level take longer to make. The same amount of geometry would take longer to make because it would have to be so heavily optimized. And so that could end up having story repercussions.”

Newman explained that if Naughty Dog targeted 60fps and the story called for a specific scene in a new environment, it may have had to have been cut if it would have taken too long to be created.

The developer confirmed that it is aiming for 60fps for multiplayer. It also revealed that Photo Mode would be available in Uncharted 4.

Uncharted 4: A Thief’s End will be available in 2016.


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