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Review: Sniper Elite III “Save Churchill Part 1: In Shadows” DLC

A couple years ago, I was at a local video game store looking for something to play and stumbled across Sniper Elite V2. I had never heard of it before, but it was going cheap and I like shooting people in the face; naturally, I gave it a try. The game had its flaws, but I had a lot of fun playing it. Earlier this year we saw the release of Sniper Elite III. It wasn’t a perfect game by any means, but it was fun for what it was. When 505 Games announced a three part campaign DLC I was excited; I’ve played through the original campaign three times now with different friends, so it’s safe to say I was ready for more. Enter the first part of the new DLC, “Save Churchill Part 1: In Shadows”.

Everything that I enjoyed about the base game is here. You can still shoot people in the face and get the ever amazing X-ray killcam. You can tweak your load out for what works best for you… but oddly enough, there are no new weapons included in this piece of the DLC. With a price of $7.99 USD for this current DLC I didn’t feel like buying additional guns. That’s ok though because I love my Mosin-Nagant rifle.

I loaded up the DLC and was treated to a cutscene telling me of a plot to kill Winston Churchill. In this ‘what if’ scenario, the German army deployed new units, never seen before and seemingly unstoppable. I was tasked with infiltrating the Siwa Oasis and assessing the situation. Siwa Oasis sounded vaguely familiar to me… as it turns out, that’s because it’s the same map as in mission 5 of the game’s regular campaign; this time, it takes place at night. Not a good start so far: no new guns and no new environments.

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My first mission objective was to infiltrate a command tent and get intel. I snuck through the area, found the tent and then received my next objective: to exfiltrate the area. Wait… what? Yeah, that’s right. My second objective was to leave; there was nobody to shoot, no one to assassinate — not counting the optional objectives — instead, I just had to leave.

I got outside the city and ran up the road, dispatching a handful of enemies and the requisite tank and reached the mission marker and just like that, the DLC was over. I was actually surprised because from start to finish the entire mission lasted maybe ten minutes, maybe fifteen at a stretch when counting the amount of time I waited for two or three guards to move along their paths so I could sneak by. I was left very underwhelmed as I didn’t feel like I ‘did’ anything aside from ‘run here, no go here, now you’re done’.

Overall, I’m disappointed. The DLC lacks weapons, re-uses environments and feels like there was no purpose behind it aside from getting $8 USD out of me for 15 minutes of content. Sure, the game plays exactly the same — there are still those amazing killcams in-game — but that only goes so far. For as much as I enjoy this game, and the one previous to it, I can’t recommend getting this DLC unless there happens to be a big sale at some point. It’s simply just not worth the price, and that pains me to say because of how much I enjoy this franchise.

 

Sniper Elite III “Save Churchill Part 1: In Shadows” DLC

The good

  • Killcams always entertain.

The bad

  • Extremely short.
  • Repeated environments.
  • You don’t do anything.

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About the author

Andy Gray

From the frozen land of Minnesota, I was the weird kid that begged my parents for an Intellivision instead of an Atari. My love for gaming has only grown since. When I’m not gaming I enjoy ice hockey and training dogs. I’m still trying to get my Elkhound to add to my Gamerscore though, one day this will happen.