Respawn didn’t consider Frostbite for Star Wars Jedi Fallen Order

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And EA was fine with that.

Respawn has confirmed that it didn’t even consider EA’s Frostbite engine for Star Wars Jedi Fallen Order.

Respawn’s Stig Asmussen told Game Informer that the studio had chosen Unreal Engine 4 for the game from day one. Heck, even before that.

“When we started this team, this was even before Star Wars, I was the only person on the team and we knew we were going to start hiring a few more people and we needed to start building from the ground up,” he said. “I did a little bit of research on Unreal, there was a couple of other options out there, and remember we aren’t EA at this point so Frostbite wasn’t even an option.”

Asmussen also asserted that “there’s been no mandates for us to use Frostbite or change anything about the way that we’ve normally done things at Respawn.”

Most EA titles of late have used Frostbite, including BioWare’s Anthem and Mass Effect: Andromeda, though it’s worth noting that Respawn’s Titanfall titles, including Apex Legends, use Valve’s Source engine.

Star Wars Jedi: Fallen Order heads to Windows PC, Xbox One and PS4 on 15 November.