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Project Scorpio versus Xbox One versus PS4: Specs, compared

While Digital Foundry’s detailed description of Project Scorpio’s specs is certainly comprehensive, it’s a little hard to understand.

Stevivor’s here to fix that. Here are those same specs, broken down for the average gamer.

Random-Access Memory (RAM)

RAM is a temporary file store for information that allows for it to be accessed quickly, then discarded.

Project Scorpio boasts 12GB of GDDR5 RAM. Of that, 4GB is reserved for the Xbox operating system. That leaves 8GB dedicated to games, and increase from the 5GB currently available on Xbox One.

Scorpio also has a memory bandwidth of 326GB/s, meaning it can transfer that amount of data at one time.

The PS4 Pro has 8GB of GDDR5 RAM with a memory bandwidth of 218GB/s.

Central processing unit (CPU)

A CPU performs the basic functions of a computer (or console in this case).

Scorpio benefits from eight custom x86 cores that are clocked at 2.3GHz. This makes the Scorpio approximately 30% faster than Xbox One.

The PS4 Pro has eight x86-64 AMD Jaguar, cores clocked at 2.1 GHz.

Graphics Processing Unit (GPU)

A GPU is used to render images; in the Scorpio’s case, that’s at a native 4K resolution on supported displays.

Scorpio has 40 customised compute units locked at 1172MHz, making it 4.6 times more powerful than Xbox One.

The PS4 Pro has an AMD Radeon based graphics engine locked at 911MHz.

And there you have it. What you think of Scorpio’s specs compared to Xbox One or the PS4 Pro?


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About the author

Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

Aside from video games, Steve has interests in hockey and Star Trek, playing the former and helping to cover video games about the latter on TrekMovie.com. By day, Steve works as the communications manager of the peak body representing Victorians as they age.