In a recent presentation, Gearbox head Randy Pitchford explained the developer’s reasons for producing the next Borderlands game, The Pre-sequel! on last-gen systems.
“We’ve probably created more DLC for Borderlands 2 than anything we’ve ever done before,” Pitchford said. “I can’t think of any other game in the industry that has had as much additional content added post-launch, than we’ve added to Borderlands 2. That said, we still haven’t met the demand.
“If you imagine where that demand lives, it lives on Xbox 360, PlayStation 3 and Windows PC. We don’t know to what extent demand will live on next-gen. I imagine over time, maybe by the time we get to third or fourth Christmas there’ll be a big enough install base [on current-gen].
“Between PlayStation 3 and Xbox 360 there’s over 150 million installed units worldwide. 170 is more realistic. There’s fewer Xbox Ones and PlayStation 4s than we sold copies of Borderlands 2. That’s not part of the logic, but because Borderlands 2 did so well there’s obvious demand there.
“And we have not been able to serve it, with just DLC, and we’ve consumed all the memory there is to consume to add more content to Borderlands 2.
“If you try to imagine the set of Borderlands players that have already upgraded [to a new console], that’s not 100 per cent. But if you try to imagine the set of Xbox One and PlayStation 4 owners that do not have an Xbox 360 or PlayStation 3, the difference there is so close to nil you can’t make a business rationalisation around that.
“We want to entertain as many people as possible,” he concluded.
Sound reasoning, or would you rather have Borderlands on PS4 and Xbox One?
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