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Overwatch’s competitive mode will be more skill-based than tier-based

Speaking with Eurogamer, Blizzard’s Jeff Kaplan explained how Overwatch‘s competitive mode will function.

Competitive play was to be trialled, but was eventually pulled, from the game’s open beta. It’s due later this month in the full release of the game.

“We got enough sentiment from the competitive community that we realized we needed to make some changes,” Kaplan said of the open beta cull. “The system that we had implemented was what we like to call ‘progression-based’.

“We thought there was a lot of coolness to doing this kind of system and that’s why we had the one month reset, because it feels good to go through the progression more than one time.

“What was not implemented, was what we called our ‘heroic rank’, where it would show a stack ranking of top players who hit that rank. There was a misunderstanding among our playerbase that everyone was going to get to heroic rank, which is not true, just like it’s not true that everybody will get to legendary in Hearthstone.”

Overwatch is available now on Windows PC, Xbox One and PS4.


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Steve Wright

Steve's the owner of this very site and an active games journalist nearing twenty (TWENTY!?!) years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.