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Microsoft Flight Simulator update addresses CPU usage, framerate

My PC's fan says thank you.

An upcoming Microsoft Flight Simulator update on PC will address high CPU usage and improve framerates, and developer Asobo Studio has detailed what to expect.

The update, which will arrive on PC on 28 July alongside the game’s release on Xbox Series S & X, will better optimise the simulator for all platforms.

As a demonstration, Asobo showed off the current game running on a PC with an RTX 2020 Super GPU and Intel Core i7-9700K CPU at 4K resolution and an average of 35FPS (frames-per-second). Flying through Manhattan, the game was using close to 27GB of RAM, maxing out the CPU and was hitting 75% of the GPU’s capabilities.

With the update enabled and using the same PC and flight settings, Flight Simulator managed to nearly half memory usage (down to 14.5GB), with a maxed GPU and 75% CPU usage. Better still, the game managed an average FPS of around 55.

Asobo also confirmed that those playing on console and using a TV without variable refresh rate will find their game locked to 30FPS. Asobo has previously confirmed that those with VRR will see framerates higher than 30FPS.

A previous PC update saw the simulator’s file size practically halved.

Microsoft Flight Simulator is available now on Windows PC and heads to Xbox Series S & X on 28 July here in Australia. The title is part of Xbox Game Pass.

Microsoft Flight Simulator GOTY Edition

18 November 2021
PC Xbox Series S & X
 

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Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

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