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EA closes Visceral, delays its Star Wars game

EA today announced that it “will be ramping down and closing” Visceral Games and making big, delay-inducing changes to its Star Wars game.

EA said Visceral’s story-based, linear title will keep its “stunning visuals, authenticity in the Star Wars universe, and focus on bringing a Star Wars story to life,” but will be altered to include “broader experience that allows for more variety and player agency” using EA’s Frostbite engine.

Moreover, EA confimed that certain aspects of the title will be changed in order “to give players a Star Wars adventure of greater depth and breadth to explore.”

EA didn’t detail why Visceral was being shuttered in the process. The developer was responsible for a number of memorable titles including the Dead Space franchise, Dante’s Inferno and Battlefield: Hardline. The company was founded in 1998.

Visceral’s Star Wars game was expected in fiscal year 2019, but EA said it’s now “looking at a new timeframe” in terms of launch.


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Steve Wright

Steve's the owner of this very site and an active games journalist nearing twenty (TWENTY!?!) years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.