Dark Souls III is coming up quickly and from what we’ve seen so far it looks set to retain the magic that made the first two titles, Demon’s Souls and Bloodborne such hits with gamers.
Souls fans are some of the most rabid out there and so are naturally curious about what will and won’t be included in the third installment. Thanks to GameInformer, we’re able to let you know what Miyazaki has said thus far.
Similar to Dark Souls II, fast travel will be available from the get go as Miyazaki wants players to have convenience. However, in instances where convenience would interfere with gameplay, convenience will take a back seat. In Dark Souls II players could use the Soul Vessel to respec their character, but the item may not make a return in Dark Souls III. Miyazaki confirmed that players will be able to reallocate their points to change builds in-game. “I’m not sure if the same sort of item will be implemented, but there will be a method for players to re-assign souls,” he said.
Dark Souls III’s New Game + will most closely resemble that of Dark Souls II as new items and changed enemy locations and the like will be implemented to keep players engaged. Dark Souls II’s aggressive weapons durability system will be scaled back, but not all the way to the levels found in Dark Souls. Miyazaki explains, “I personally think that the weapons in Dark Souls II break a little too easily. This was implemented intending for the players to try out many types of weapons, but even so, I felt they broke too quickly. However, in Dark Souls I, they didn’t break enough, and so I’m hoping to find a good balance for Dark Souls III.”
Summoning will function as it has in previous games and won’t adopt Bloodborne’s Bell system. Miyazaki says that players won’t be locked out due to item stocks when invading, so will be able to invade without having to ensure they’re stocked up with cracked orbs. Finally, Hidden Walls will still feature in Dark Souls III, but will be tied to attacks like in Dark Souls II. “I like to have coincidences happen during battles, or accidental reveals due to swinging weapons around, randomly shooting arrows. I want to implement this sort of surprise discovery in a natural way when playing the game,” said Miyazaki.
Dark Souls III will be available for PC, PS4 and Xbox One in early 2016.
This article may contain affiliate links, meaning we could earn a small commission if you click-through and make a purchase. Stevivor is an independent outlet and our journalism is in no way influenced by any advertiser or commercial initiative.