The developer explains its thinking in the lead up to launch.
Cyberpunk 2077 developer CD Projekt Red has released a statement that asserts its “commitment to quality,” explaining its reasoning in the lead up to the game’s rather muddled launch.
“Cyberpunk 2077 is huge in scope, it features a multitude of custom objects, interacting systems and mechanics. In the game, everything is not stretched out over flat terrain where we can make things less taxing hardware-wise, but condensed in one big city and in a relatively loading-free environment,” reads a new FAQ explaining the studio’s position and gap between PC and console versions.
“We made it even more difficult for ourselves by first wanting to make the game look epic on PCs and then adjusting it to consoles — especially old-gens. That was our core assumption. And things did not look super difficult at first, while we knew the hardware gap, ultimately, time has proven that we’ve underestimated the task.”
The page also explains “a gap between PC and console previews,” saying, “we were still working hard to improve the quality of the game on old-gen consoles” when PC review code was being distributed.
“We are working on fixes and updates, and are working with Sony to bring Cyberpunk 2077 back to PlayStation Store as soon as possible,” the page concludes.
The FAQ was accompanied by a video featuring CD Projekt Red CEO Marcin Iwiński. It’s below.
Cyberpunk 2077 is currently available on Windows PC, Xbox One and PS4 (though the game isn’t available on the PlayStation Store at present). It’s backward compatible on Xbox Series S & X and PS5, with a proper current-gen upgrade now delayed to the latter half of this year.