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343 Industries “feeling everyone’s pain” on Halo Infinite progression

Thanksgiving is over, so the developer is back at work on a fix.

343 Industries has said it’s “feeling everyone’s pain” on Halo Infinite multiplayer progression and will soon be back at work on a suitable fix following the USA’s Thanksgiving holiday weekend.

343’s Jerry Hook took to Twitter over this past weekend, saying, “I am still playing Halo and feeling everyone’s pain on progression. We are back at it next week and this will be top of my list with the team.”

Prior to this, 343’s Brian Jarrard admitted that “changes will take time and our priority this week is giving the team a much deserved break for the holiday after a long final stretch.”

We’ve detailed current issues with Halo Infinite multiplayer progression in this post. Stevivor is also expecting a statement back from 343 addressing lag that Australians are encountering within matches.

Halo Infinite multiplayer is now live on Windows PC, Xbox One, Xbox Series S and Xbox Series X. Single-player heads to the title on 8 December. Check out our Halo Infinite review in progress right here.

Halo Infinite

16 November & 9 December 2021
PC Xbox One Xbox Series S & X
 

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About the author

Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

Aside from video games, Steve has interests in hockey and Star Trek, playing the former and helping to cover video games about the latter on TrekMovie.com. By day, Steve works as the communications manager of the peak body representing Victorians as they age.