Home » Features » Interviews » Star Wars: Battlefront 2: DICE, Criterion and Motive are listening to fans
Interviews

Star Wars: Battlefront 2: DICE, Criterion and Motive are listening to fans

Star Wars: Battlefront 2 will continue to improve upon itself as the original Battlefront did after release, Criterion’s Matt Webster told Stevivor.

“That journey has defined features for Battlefront,” Webster, Executive Producer at Criterion, said of the game’s evolution.

Battlefront was criticised for a lack of content at release, something DICE has corrected through a series of robust DLC releases.

“That’s what happens when you make games and you commit to an extent, and over a period of time, you connect with an audience and you listen to them and you let that influence and inspire you to make and create different things. It’s formed the foundation of what we’re trying to achieve with the new game.”

It was today revealed that Star Wars: Battlefront 2 will contain an ambitious single-player campaign, revolving around Commander Iden Versio, an Imperial special forces soldier and leader of Inferno Squad. Author Christie Golden has also penned Star Wars: Battlefront 2: Inferno Squad, a tie-in novel that details Versio’s backstory ahead of the game itself.

Star Wars: Battlefront 2 heads to Windows PC, Xbox One and PS4 on 17 November 2017.


This article may contain affiliate links, meaning we could earn a small commission if you click-through and make a purchase. Stevivor is an independent outlet and our journalism is in no way influenced by any advertiser or commercial initiative.

About the author

Steve Wright

Steve's the owner of this very site and an active games journalist nearing twenty (TWENTY!?!) years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.