Bethesda Softworks recently decided to change developers for its free-to-play online collectable card game, The Elder Scrolls: Legends. Stevivor spoke to Pete Hines, Senior Vice President of Bethesda, about how the transition from Dire Wolf Studios to SparkyPants Studios is going.
“We’re very excited about what SparkyPants is doing and is bringing to the table,” Hines said.
“It’s not easy to run a live game while also building a brand new client which is that same game. We’re taking our time to make sure that the client is really well sussed out. And again for us that’s just our version 1.0, we’re not aiming for that to be earthshattering as much as just a great start for us to then be able to build on to – which is what we’ve always aimed towards. Something that is more fungible and able to come to other platforms while adding features and functionality.”
Bethesda Softworks wanted The Elder Scrolls: Legends to be lightweight, and so SparkyPants has been hard at work developing not only a new client but additional features which will be easier to implement.
“We really wanted a thinner client so that people could download Legends without having to be on Wi-Fi, while the client that we were on basically just wasn’t going to allow for that,” Hines said.
“We wanted to do things like in-game tournament support, working towards having Twitch integration, and visually we wanted to do a big overhaul that was proving to be difficult with where we were. So it was just looking at building something that starts from the ground up with an eye towards all of the things that we eventually want to be able to do, and even if all of those things aren’t in at launch – then it’s been built for it. It will allow us to get to an Xbox, PlayStation 4, or Switch much more quickly.”
The Elder Scrolls: Legends is currently available on Windows PC, Mac, iOS and Android.
Luke Lawrie traveled to Dallas, U.S.A as a guest of Bethesda for QuakeCon.