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Rhythm Paradise Groove Preview: Get down to the beat

Aka Rhythm Heaven Groove, aka Rhythm Heaven Miracle Stars.

If you thought the whole Lylat Wars, Star Fox thing was tough, meet Rhythm Paradise Grooveotherwise known as Rhythm Heaven Groove in North America, and Rhythm Heaven Miracle Stars in Asia. In previewing this title, I’m tackling all three named iterations, I promise you.

We were able to spend about an hour of hands-on time with the upcoming title, checking out its single-player and multiplayer modes alongside a special single-player RPG mode called Beatspell (not that we can talk much about the latter).

While Rhythm Paradise Groove has over 80 solo games to play in its single-player mode, we were limited to a handful. One such mini-game was the hoop jumping one you can see in the image and video below, and Slice ‘n’ Dice was another, also shown off in in image below.

RhythmParadise_HoopTrundling_Screenshot_EN
Meet the bane of my existence.

Simply put, all mini-games will involve hitting a Joy-Con 2 button to the beat. In the hoop jumping game, the button press — timed at the right moment, of course — will cause you to jump over the hoop. In another, the button press will send a dog high into the air, catching a frisbee if timed properly. In Slice ‘n’ Dice, you’ll catch an item of food and chop it up to add to a salad.

While it’s all standard fare — and powered by some decent, thumping music — the hoop mini-game in particular just had me feeling like the game wasn’t quite calibrated. I’m pretty good with keeping to a beat, but I was struggle town when it came to the damn hoop. I’m not sure if a calibration tool exists for Rhythm Paradise Groove — or how that would work on handheld compared to docked modes — but I’d sure like there to be some tool to make sure I’m not losing my mind (or the beat).

While I fell flat (literally, as long as we’re talking digital avatars) with the hoops, I was able to redeem myself with Rhythm Paradise Groove‘s multiplayer modes. As a digital ninja, I rarely missed arrows being fired at my emperor in co-operative mode, and I was able to walk away with cake in hand in a competitive mode where you had to snatch the tasty snack as close to a countdown as possible. As per usual, multiplayer modes proved the most fun of the mix.

I’m not able to get into Beatspell into great detail, but the RPG mode features the usual stylings and trappings that comes with a role-playing adventure. You’ll be asked, yet again, to hit buttons timed to the beat, with mechanics that involve attacking other enemies, or healing yourself.

As with RPGs, expect different types of spell-based attacks, and levelling up your character. Overall, Beatspell is a nice change from the usual single-player mini-games that you’ll find in collections like this.

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It’s time to stylishly make a salad.

If you’re a fan of rhythm-based games such as this, you’ll hopefully be familiar with Headbangers Rhythm Royalea free-to-play multiplayer version of what Rhythm Paradise Groove has on offer. I tend to prefer it over what I experienced in this preview in terms of both variety, cost, challenge, online multiplayer, and calibration.

Regardless, Rhythm Paradise Groove heads to Nintendo Switch on 2 July 2026. It’s priced at $59.95 AUD.

Rhythm Paradise Groove

2 July 2026
Switch
 

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About the author

Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

Aside from video games, Steve has interests in hockey and Star Trek, playing the former and helping to cover video games about the latter on TrekMovie.com. By day, Steve works as the communications manager of the peak body representing Victorians as they age.