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Deep Down producer claims Capcom wants “ten year life cycle” for online games

Capcom has published an interview with Deep Down producer Teruki Miyash*ta, who details some of the plans for the game and how Capcom is supporting their free-to-play projects.

While Miyash*ta is short on in depth details about Deep Down’s monetisation strategy, it is described as ‘paying to unlock items’ and ‘unlike any other game’, though they later compare it to the free-to-play models used in mobile gaming, hardly an encouraging sign. More paletable is his claims Capcom are aiming for ten-year lifespans for their online games, including Deep Down. That may be ambitious, even very successful online games can come and go in half that time, but Capcom plan to see how users react and what they find appealling for the first three years of release, then work to enhance the game based on that feedback for the rest of its lifespan.

While three years is a long time to find out what players want, it sounds like Capcom’s general approach to free-to-play and online is going in the right direction with adjusting development based on user feedback. You can read the full interview here.

Deep Down is a PS4 exclusive free-to-play dungeon crawler, to be released in 2015.


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About the author

Stuart Gollan

From Amiga to Xbox One, Doom to Destiny, Megazone to Stevivor, I've been gaming through it all and have the (mental) scars to prove it. I love local multiplayer, collecting ridiculous Dreamcast peripherals, and Rocket League.