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DICE’s Lars Gustavsson on EA’s adoption of Frostbite: “It’s like you’ve let your child out into the world”

At Gamescom last week, DICE’s Lars Gustavsson explained how excited he was to see EA use the developer’s Frostbite engine across multiple franchises.

“For us, as developers, we previously had to push one engine forward, alone,” he explained. “Now, it’s a big happy family that just keeps pouring in things. It’s a good place to be.”

The latest title to take advantage of the Frostbite engine is EA Vancouver’s FIFA 17. Developers say that new features like its single-player “The Journey” campaign wouldn’t be possible without the power and flexibility of the engine.

Gustavsson said DICE couldn’t be more proud to see the engine used around EA.

“It’s like you’ve let your child out into the world,” he said, “to find it’s learning it from its own experiences.”

The arrangement means DICE ultimately benefits as well.

“Then, it comes back and shows you what it can do,” Gustavsson said, keeping to the analogy.

“It’s like my kids at home. Suddenly, they’re smarter than me,” he said with a laugh. “‘No, daddy. This is how you play this game,’ they tell me.

“I want to remind them that I’m the game maker here!”

Battlefield 1 — powered by Frostbite — will be available 21 October on Windows PC, Xbox One and PS4. FIFA 17 — you guessed it, also powered by Frostbite — heads to Xbox One, PS4 and Windows PC on 29 September.


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Steve Wright

Steve's the owner of this very site and an active games journalist nearing twenty (TWENTY!?!) years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.