Preview: The Order: 1886

Preview: The Order: 1886

When The Order: 1886 was first revealed at E3 last year, it was somewhat of an enigma. All that was really known was that it had a Victorian-era steampunk flavour and dealt with the occult.
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IN-DEPTH AT E3: TOM CLANCY'S THE DIVISION

IN-DEPTH AT E3: TOM CLANCY'S THE DIVISION

The post-apocalyptic setting has been an overused staple in video games for a long time, but somehow I still find The Divsion's premise interesting.
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REVIEW: DARK SOULS II CROWN OF THE SUNKEN KING DLC

REVIEW: DARK SOULS II CROWN OF THE SUNKEN KING DLC

Nothing is as frustrating or as compelling as a game in the Souls franchise. Its finely-balanced mix of difficulty versus reward makes for an experience like no other.
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IN-DEPTH AT E3: PILLARS OF ETERNITY

IN-DEPTH AT E3: PILLARS OF ETERNITY

Obsidian Entertainment is delving into an expanding niche market I was unaware of until recently with Pillars of Eternity.
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Coming Out Simulator 2014: Things can be dark before they get better

Coming Out Simulator 2014: Things can be dark before they get better

After playing Coming Out Simulator 2014, I once again realise how awesome my parents were when I came out.
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PREVIEW: EVOLVE

PREVIEW: EVOLVE

The hype created by Evolve is a monster in itself and with my personal attachment to the original Left 4 Dead I was expecting the world; thankfully, that’s exactly what I got.
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REVIEW: RATCHET & CLANK TRILOGY

REVIEW: RATCHET & CLANK TRILOGY

Brace yourself for an extremely short review as, despite being ported by a different team, there's very little change in the Vita release of the Ratchet & Clank Trilogy.
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PREVIEW: FORZA HORIZON 2

PREVIEW: FORZA HORIZON 2

Upstairs and behind-the-scenes in Microsoft's booth at E3, Playground Games' Creative Director Ralph Fulton said that Forza Horizon 2 has four core tenets: next-gen beauty, action packed fun, freedom and an online vision.
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Preview: Disney Infinity 2.0: Marvel Super Heroes

Preview: Disney Infinity 2.0: Marvel Super Heroes

When Disney Infinity was first announced, the possibilities seemed, well... almost infinite.
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