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Micro Machines: World Series Review: Needs more time in the shop

Micro Machines: World Series wants to be so much more than it is.

Part of it is in the DNA of the franchise itself – controlling your mini-vehicle in a top-down view, you can’t help but notice that your fancy ambulance isn’t driving on a proper road, but on the slightly creased cardboard of a Ouija board. Upon pick up of a power-up, you’re not launching a rocket at an opponent – instead, a mere nerf dart is let loose to deal damage. Micro Machines is a word full of make-believe, and sadly, this notion has crossed into the mechanics of its latest release.

Admittedly a budget title, we’ve held back our review of World Series in the hopes Codemasters could tighten up the game’s online capabilities. In the numerous matches we’ve played, a mere handful of human opponents have featured – and even so, we’ve had to wait minute after minute to eventually be paired with AI. It’s a shame, really, because even in these rather hollow matches, it’s easy to see untapped potential.

With no proper single-player to speak of, you’re going to be queueing for online-yet-not matches. It gets frustrating extremely quick. Though couch co-op is available, it’s on a single screen – so it becomes incredibly difficult to see where you’re driving when players scatter to different corners. It’s assumed there wasn’t enough power to render proceedings four times to ensure a proper field of view?

Twelve-car racing is the best feature of World Series, with rubber-banding and track design really keeping vehicles clustered together. The result is chaos, Mario Kart-style; you’re leading the pack one second and dead last the next. You never really feel at an advantage, nor a disadvantage, as things change so frequently.

Battles modes, including capture the flag and deliver the bomb, are less enjoyable – this is primarily due to the floating, slippery feel of the game’s controls. They’re a little less obvious when doing laps, but really shine through when you’re trying to make a beeline at an opponent with a menacing power-up in tow.

World Series really embraces an Overwatch format, presenting each of the game’s 12 vehicles as a different personality and build. The ambulance heals (duh), there’s a tank that is quite literally a tank, and a spy vehicle that naturally allows for a cloak. Accompanying this are the vehicle equivalent of Loot Boxes, earned and opened without and nasty microtransactions. It’s a nice little touch, but like most other things in-game, it feels largely underused.

For Achievement or Trophy hunters, there’s a lot of the “use this hero and do this”-style unlockables, so at the very least, it encourages you to try all the different cars out.

In the end World Series has a lot of good ideas that were implemented quite poorly. If you were thinking about this one to scratch a casual racing or nostalgic itch, you’re best to hold off – at the very least, until these niggling performance issues are corrected.

5.5 out of 10

The good

  • Such potential!
  • A great mix of vehicles and personalities.

The bad

  • Sloppy controls.
  • Awful online.
  • Messy implementation.



Micro Machines: World Series was reviewed using a promotional code on Xbox One, as provided by the publisher. Click here to learn more about Stevivor’s scoring scale.


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About the author

Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

Aside from video games, Steve has interests in hockey and Star Trek, playing the former and helping to cover video games about the latter on TrekMovie.com. By day, Steve works as the communications manager of the peak body representing Victorians as they age.