Home » Reviews » Hello Neighbor Review: Goodbye, neighbour
hello neighbor header
Reviews

Hello Neighbor Review: Goodbye, neighbour

Hello Neighbor unashamedly steals the premise of Alfred Hitchcock’s Rear Window and jams it into a video game: you begin as a young child, watching with wide eyes as your shifty neighbour does something seemingly nefarious across the road. What results is a mystery-slash-horror adventure as you set out to uncover exactly what he’s done.

The puzzler is split into three distinct acts, with each growing more complex. The first act starts in moderate sized space; you’re encouraged to break into your neighbour’s home and begin your investigation. Not unlike the titular Alien in Alien: Isolation, your ever-present neighbour is lurking about his house, ready to pounce on you with each misstep you make. Your neighbour’s adaptive as well, learning from mistakes as much as you do; use the same window to gain access to his house and he’ll install security cameras or even a bear trap to keep you from using that option the next time.

This all sounds great, right? Sadly, it’s better in theory than in actual practice.

That initial comparison to Alien: Isolation aside, Hello Neighbor is a different beast entirely. While you’re constantly hearing him stomp around – alongside a rumbling bass line – your neighbour is nothing more than a mere annoyance after Act I. Instead, you’re tasked to solve a series of puzzles to continue through an ever-increasing abode. The problem here is that Hello Neighbor’s puzzles make zero sense, forcing you to resort to grabbing every object you can find and using it on everything else around you.

There’s no logic to the process at all; thankfully (?), Hello Neighbor’s been a while in the making, meaning there are easily-accessible solutions to each of the game’s puzzles on YouTube. I frequently had to resort to using video guides to continue down Hello Neighbor’s story. It’s almost fitting – your neighbour’s house looks like something out of Maniac Mansion, and some of the puzzles are equally as head-scratching.

Worse yet, the game’s super glitchy, dropping you through floors or disappearing objects that you might need down the line. The entire experience still feels like an initial early access build; there’s more joy to be found uncovering wacky things that shouldn’t happen rather than playing through the game as it was assumedly meant to be. This’ll make for weird livestreams, if you’re so inclined.

Hello Neighbor has squandered its potential, offering up an ugly, glitchy mess that doesn’t explain itself nor provides enough logic for you to properly function in its world. Those expecting an engaging, self-contained adventure will walk away quite disappointed; this is one that you’ll definitely have to collaborate with others with (and very likely, those others have been spending months throwing objects at in-game paintings).

Ultimately, the game is a mish-mash of concepts and half-cooked ideas that are never fully developed, wrapped up in a cutesy aesthetic that is at odds with its (at times) dark and disturbing themes. This is one to avoid.

3.5 out of 10

The good

  • An interesting premise.
  • Fun for livestreams and group collaboration.

The bad

  • Doesn’t live up to its potential.
  • A buggy, buggy mess.

Hello Neighbor was reviewed using a promotional code on Xbox One, as provided by the publisher. Click here to learn more about Stevivor’s scoring scale.


This article may contain affiliate links, meaning we could earn a small commission if you click-through and make a purchase. Stevivor is an independent outlet and our journalism is in no way influenced by any advertiser or commercial initiative.

About the author

Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

Aside from video games, Steve has interests in hockey and Star Trek, playing the former and helping to cover video games about the latter on TrekMovie.com. By day, Steve works as the communications manager of the peak body representing Victorians as they age.