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Xbox’s Harrison: Ditching Kinect will mean more games for the Xbox One

Xbox’s Phil Harrison recently spoke to OXM and said that a Kinect-less Xbox One means more games for the platform.

“Last week we made a very significant announcement about giving gamers a choice, a choice about how they want to enter the Xbox One ecosystem, by offering them a version of Xbox One both with and without Kinect,” Harrison said. “And fundamentally that is good for opening up the Xbox One ecosystem – the more consumers who buy Xbox One, it’s a virtuous cycle for more developers to make and more consumers to play games, and that is what we’re committed to achieving and continuing.”

“We remain committed to Kinect as the premium way to experience the Xbox One vision,” Harrison asserted. “Over 80 per cent of Kinect Xbox Ones are active, over 120 voice commands are issued per day on average by all users of the console, so when you have this premium experience that is where the Xbox One comes alive.”

Microsoft announced that they’d be selling a Kinect-less Xbox One bundle a little under two weeks ago.

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Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

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