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Xbox Series X to sport dedicated audio hardware acceleration

The Xbox Series X will offer dedicated audio hardware acceleration, and that feature will be discussed in length at the upcoming GDC 2020.

“Learn from the audio designers of Borderlands 3 and Gears of War 5 around how a collaboration between Microsoft, Dolby, and our middleware partners kicked off a revolution with spatial sound that turns any pair of headphones into a multi-dimensional gateway to another world,” the description for the GDC 2020 panel, ‘Building Audio Gateways Into Immersive Worlds With Spatial Sound’, reads.

“Attendees will dive deep into the audio design pipeline (Project Acoustics) and the relationship to dedicated hardware-acceleration on newer generation Xbox consoles.”

While the Xbox One currently supports Dolby Atmos and Dolby Atmos for Headphones, it doesn’t feature a dedicated chipset for audio. Sony’s Mark Cerny has previously confirmed at the PS5 will support”3D audio”, saying it will “make you feel more immersed in the game as sounds come at you from above, from behind, and from the side.”

We’ll have more on the feature as it’s made available.


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Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

Aside from video games, Steve has interests in hockey and Star Trek, playing the former and helping to cover video games about the latter on TrekMovie.com. By day, Steve works as the communications manager of the peak body representing Victorians as they age.