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Xbox Series S game sizes 30% smaller than Xbox Series X, on average

Xbox Series S game sizes will be 30% smaller than those on Xbox Series X, on average, Microsoft has declared.

“A significant portion of the overall size of a game is comprised of texture data,” Jason Ronald, Director of Program Management, explained on Xbox Wire.

“As Xbox Series S was designed with a performance target of 1440p at 60 FPS with support for up to 120 FPS, many games will not require their highest level of 4K textures resulting in smaller game sizes overall, often up to 30% smaller on average.”

The difference in install sizes is basically the linchpin of Xbox’s Smart Delivery service, which only downloads the elements of a game that are needed, depending on the console you’re playing on. The Xbox Series S, in the example above, doesn’t output in 4K so won’t download 4K textures. A similar service is currently employed between Xbox One consoles.

Xbox Series S and Xbox Series X consoles become available on 10 November.


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Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

Aside from video games, Steve has interests in hockey and Star Trek, playing the former and helping to cover video games about the latter on TrekMovie.com. By day, Steve works as the communications manager of the peak body representing Victorians as they age.