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Xbox One S: An overclocked GPU means better frame-rate performance

Digital Foundry recently reported that the Xbox One S’ overclocked GPU provides for improved in-game frame-rates.

“The bottom line is this: Xbox One S has a GPU clock-speed of 914MHz, up from 853MHz in the older unit,” the site says as part of its analysis. “That’s a 7.1 per cent increase and ESRAM bandwidth increases in line, taking that up to 218GB/s effective. Some games see no difference – others run noticeably faster.”

Using Project CARS as an example, Digital Foundry found the game runs at an average of 48 frames per second (fps) on the original Xbox One, and 55 fps on the Xbox One S.

Project CARS aims for 60fps, but in a rain-lashed Monaco stacked up with vehicles, it rarely achieves it,” Digital Foundry wrote. “A heavy GPU load then, with lashings of bandwidth-intensive alpha effects – which we would assume are processed via ESRAM. Using the game’s replay feature we can directly copy the rendering load across sessions. And the result? A seven per cent improvement may not sound immense, but this is averaged across the run. In the moment differentials can be as high as 5fps.”

You can read the full report here.

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Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

Aside from video games, Steve has interests in hockey and Star Trek, playing the former and helping to cover video games about the latter on TrekMovie.com. By day, Steve works as the communications manager of the peak body representing Victorians as they age.