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Women in Games guide targets gender equality and inclusion

"Building a Fair Playing Field" is available now.

A new Women in Games guide titled, “Building a Fair Playing Field” is available now and is targeting a games industry landscape of gender equality, inclusion and wider diversity.

The second edition of the guide is free to download, close to 150 pages long and full of, “information, inspiration, resources, first-hand accounts, case studies, recommendations and more”.

Written by Women in Games CEO Marie-Claire Isaaman and WiG Education & Research Consultant Sharon Tolaini-Sage, the group says the guide “is for video games, esports, and connected industries of all scales and sizes who are interested in engaging with, and advancing, gender equality and wider diversity and inclusion.

“While [it] is very specifically focused on gender, it encompasses wider intersectional issues of inclusivity and diversity, and can be used to address them at every level,” Women in Games continued.

You can learn more about the guide or download it directly from this link.


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About the author

Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

Aside from video games, Steve has interests in hockey and Star Trek, playing the former and helping to cover video games about the latter on TrekMovie.com. By day, Steve works as the communications manager of the peak body representing Victorians as they age.