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Spider-Man used trick to transition between Fisk Tower, Manhattan

Spider-Man used tricky cameras to make Fisk Tower far larger than it should have been, and transitioned a player between it and Manhattan without a noticeable pause.

Insomniac Senior Engine Programmer, Elan Ruskin, took to Twitter to show off the technique, which allowed the developer to make Fisk Tower a gigantic space in which a player could learn the basics of web-swinging and combat.

“The interior space is much larger than the exterior envelope, and too big to hold in memory at the same time as Manhattan,” Ruskin wrote alongside the video. “So we use some careful camerawork to hide the swap!”

As Spider-Man approaches the building, you can see the camera focusing on its exterior while Manhattan itself is unloaded and the larger Fisk Tower is accessed. As Spidey breaks through a window, the larger map is loaded alongside a small area of Manhattan around it. So while there technically are “loading screens” happening, a player doesn’t realise it. Neat, eh?

Elan also shared a video that details how Spidey selfies work. It’s below.

Spider-Man is available on PS4; we reviewed it here.


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Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

Aside from video games, Steve has interests in hockey and Star Trek, playing the former and helping to cover video games about the latter on TrekMovie.com. By day, Steve works as the communications manager of the peak body representing Victorians as they age.