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Prey’s input lag on PS4 was fixed “a long time ago”, says Arkane

Update: Speaking with Stevivor today, Arkane’s Raphael Colantonio said the issue of input lag on PS4 was addressed “a long time ago.”

“Oh yeah,” he told Stevivor today. “That was fixed a long time ago. Patched.”

Colantonio said it didn’t make it into the demo due to resourcing — the same reason a Prey demo wasn’t made available on Windows PC.

Original story: Bethesda has acknowledged that Prey‘s demo is suffering from input lag on PS4.

The demo, available now on PS4 and Xbox One, seems to work fine on the latter console. On the former, Morgan Yu responds to controller input after a noticeable delay.

Bethesda took to NeoGAF to address the issue.

“To get a little more technical on the update,” a representative began, “to address input lag, the fix within the final release in the game changes the raw input curve on the PS4 controller to be more responsive at the low end, and to tweak responsiveness to the center point on the controller (narrowing the dead zone.). The net result is faster/more responsive movement.”

It seems like a simple fix, but Bethesda’s policy on review access means outlets like Stevivor won’t be able to confirm the fix until the game is released at retail.

If you’re in doubt over the quality of the PS4 release, Prey is also available on Windows PC and Xbox One. The title heads to all three platforms on 5 May.


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About the author

Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

Aside from video games, Steve has interests in hockey and Star Trek, playing the former and helping to cover video games about the latter on TrekMovie.com. By day, Steve works as the communications manager of the peak body representing Victorians as they age.