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PlayStation VR: Sony will reject games that run below 60fps

Sony Senior Dev Support Engineer Chris Norden used GDC to stress that PlayStation VR games must run at 60 frames per second (fps).

“Frame rate is really important,” Norden stressed. “You cannot drop below 60 frames per second, ever. If you submit a game to us and it drops to 55, or 51… we’re probably going to reject it. I know I’m going to get flak for this, but there’s no excuse for not hitting frame rate.”

“It’s really hard, and I’m not going to lie to and say it’s extremely easy… it’s really difficult,” he continued. “60hz is the minimum acceptable framerate. Everybody drill that into your heads.”

PlayStation VR will be available in October.


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Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

Aside from video games, Steve has interests in hockey and Star Trek, playing the former and helping to cover video games about the latter on TrekMovie.com. By day, Steve works as the communications manager of the peak body representing Victorians as they age.