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Oxford study says there isn’t “sufficient evidence” for gaming disorder

A new study from the Oxford Internet Institute suggests there isn’t “sufficient evidence” to support gaming disorder as a recognised disease, months after the World Health Organisation officially added it to its list of addictive behaviour disorders.

In the study, co-author and Director of Research, Professor Andrew Przybylski, states that previous research into the so-called disorder has “failed to examine the wider context of what is going on in these young peoples’ lives” and furthered that prolongued gaming sessions do not cause “emotional, peer, or behavioural” issues.

Moreover, Oxford’s study wanted to understand why players had long gaming sessions rather than just concluding prolongued play was wrong, and compared data from more than 1,000 teens and their guardians.

“Variations in gaming experience are much more likely to be linked to whether adolescents’ basic psychological needs for competence, autonomy, and social belonging are being met and if they are already experiencing wider functioning issues,” Przybylski said. “In light of our findings we do not believe sufficient evidence exists to warrant thinking about gaming as a clinical disorder in its own right.

“We need better data and the cooperation of video gaming companies if we are to get to the bottom of all this,” Przybylski concluded.

You can read the full study here.


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Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

Aside from video games, Steve has interests in hockey and Star Trek, playing the former and helping to cover video games about the latter on TrekMovie.com. By day, Steve works as the communications manager of the peak body representing Victorians as they age.