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Microsoft controls Alan Wake, Quantum Break sequels

Microsoft is essentially blocking Alan Wake and Quantum Break sequels, developer Remedy Games has declared.

“Considering our history… Alan Wake was really interesting but it was a collaboration with Microsoft. Due to certain reasons, it never got a sequel,” Remedy CEO Tero Virtala told GamesIndustry.

Quantum Break, also, we put a lot of effort into creating the world, the characters, the stories, but still it was Microsoft IP. They decided not to take it further. If we owned the IP, it’s fully in our hands to decide how we create it, how we develop, what are the creative decisions that we take?

“And then maybe one day in the future, if it proves to be successful, it’s again in our hands to decide what will be done. That was important for us.”

Remedy has learned its lesson with Control, its upcoming title recently announced at E3 2018.

Virtala said that Control is “a new step for Remedy” in that it’s a project they can continue later.

“We can create excellent games, but the type of games we do with an immersive world and characters, memorable stories – those are typically building blocks in any entertainment business for franchises that could live for a long time,” Virtala said. “And now for the second time being in a position where we had done all that groundwork and then there was not a possibility to continue those stories… we didn’t want to face that again.”

So let’s get on to Microsoft about Alan Wake 2, eh?


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Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

Aside from video games, Steve has interests in hockey and Star Trek, playing the former and helping to cover video games about the latter on TrekMovie.com. By day, Steve works as the communications manager of the peak body representing Victorians as they age.