Sometimes, stats and analytics are good.
Hideo Kojima has revealed that he shortened the length of cutscenes within Death Stranding 2 because a lot of us skipped longer cutscenes in the original Death Stranding.
“There were a lot of long cutscenes [in Death Stranding], yes, because it was supposed to start slow, right, and to explain everything — it was slow — but I see a lot of people discontinuing watching the cutscenes from DS1 by stats,” Kojima said in conversation with IndieWire.
Kojima isn’t wrong — I was frankly surprised in how quickly it took me to get actually playing Death Stranding 2 as compared to the likes of Death Stranding or several Metal Gear Solid titles.
“For me, cutscenes are part of the game,” Kojima continued. “Some people don’t even think about that, but I believe cutscenes are part of the game. So what I do is: I have these bunches of cutscenes, games, and events, and I lay them out and really change through the play-through — like, I change the length of the cutscene if the cutscene, I feel, is too long.”
Kojima added that the length of cutscenes matters to the “rhythm of the game”.
“The rhythm is very important,” he said. “I check the rhythm of the game, and I kind of change everything. So maybe, you know, that’s one reason. I even change it after taking the motion after sessions with the actors, and I kind of adjust the balance of that rhythm, as I said, and I think it’s becoming better because of that.”
Death Stranding 2 is out now on PS5.
Death Stranding 2 On the Beach26 June 2025PS5
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